Handmade Hero Day 567 - Large to Small Voxel Transfer
Handmade Hero Day 566 - Moving to a Voxels-only Lighting Approach
Handmade Hero Day 565 - Reconstructing Multiple Lights
Handmade Hero Day 585 - Centralized Light Atlas Handling
Handmade Hero Day 574 - Experimenting with Voxel Filters
Handmade Hero Day 550 - SIMD Raycast Point and Normal Computations
Handmade Hero Day 534 - Heuristic Alpha Testing for Multi-Tile Import
Handmade Hero Day 587 - Optimizing the Specular to Diffuse Transform
Handmade Hero Day 571 - Adding a Light Hierarchy
Handmade Hero Day 576 - Octahedral Encoding
Handmade Hero Day 556 - Optimizing Depth Peeling and Multisample Resolves
Handmade Hero Day 535 - Minor Art Update, Reenabling Particles, Glove Fixes
Handmade Hero Day 564 - Improving Trilinear Sampling Results
Handmade Hero Day 586 - Finishing Indirect Diffuse Sampling
Handmade Hero Day 544 - Caching Unpacked Entities Across Frames
Handmade Hero Day 541 - Adding Call Sites to the Arena Display
Handmade Hero Day 563 - Using the Light Probe Spatial Index
Handmade Hero Day 584 - Enabling Infinite-Bounce Lighting
#567: 💥👁️👂🏾NEW! Simplicity Winter 2024 Collection | Pattern Drop! | First Watch! First Look !💥👁️👂🏾
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