Handmade Hero Day 567 - Large to Small Voxel Transfer
Handmade Hero Day 566 - Moving to a Voxels-only Lighting Approach
Handmade Hero Day 577 - Adding Octahedral Light Atlases
Handmade Hero Day 573 - Wiring Up Light Transport
Handmade Hero Day 576 - Octahedral Encoding
Handmade Hero Day 574 - Experimenting with Voxel Filters
Handmade Hero Day 565 - Reconstructing Multiple Lights
Handmade Hero Day 552 - Generating Sampling Spheres into an INL
Handmade Hero Day 564 - Improving Trilinear Sampling Results
Handmade Hero Day 563 - Using the Light Probe Spatial Index
Handmade Hero Day 584 - Enabling Infinite-Bounce Lighting
Handmade Hero Day 512 - Updating Assets via HHT Files
Handmade Hero Day 578 - Sampling Octahedral Atlases
Handmade Hero Day 571 - Adding a Light Hierarchy
Handmade Hero Day 556 - Optimizing Depth Peeling and Multisample Resolves
Handmade Hero Day 583 - Streamlining the New Lighting Pipeline
Handmade Hero Day 587 - Optimizing the Specular to Diffuse Transform
Handmade Hero Day 498 - Finishing Asset System Cleanup
Handmade Hero Day 586 - Finishing Indirect Diffuse Sampling
Handmade Hero Day 520 - Solving for Debug Camera Parameters