Handmade Hero Day 567 - Large to Small Voxel Transfer
Handmade Hero Day 566 - Moving to a Voxels-only Lighting Approach
Handmade Hero Day 501 - Importing Orphans
Handmade Hero Day 532 - Finishing HHT-Based Font Importing
Mermaid Shaker Card featuring Lawn Fawn
Handmade Hero Day 565 - Reconstructing Multiple Lights
Handmade Hero Day 535 - Minor Art Update, Reenabling Particles, Glove Fixes
Handmade Hero Day 574 - Experimenting with Voxel Filters
Handmade Hero Day 552 - Generating Sampling Spheres into an INL
Handmade Hero Day 563 - Using the Light Probe Spatial Index
Handmade Hero Day 583 - Streamlining the New Lighting Pipeline
Handmade Hero Day 584 - Enabling Infinite-Bounce Lighting
Handmade Hero Day 537 - Filling Areas Around Rooms
Handmade Hero Day 571 - Adding a Light Hierarchy
Handmade Hero Day 588 - Aligning Light Voxels with the Camera
Handmade Hero Day 526 - Single-Buffer Sound Streaming
Handmade Hero Day 576 - Octahedral Encoding
Handmade Hero Day 512 - Updating Assets via HHT Files
Handmade Hero Day 587 - Optimizing the Specular to Diffuse Transform
Handmade Hero Day 564 - Improving Trilinear Sampling Results