Handmade Hero Day 566 - Moving to a Voxels-only Lighting Approach
Handmade Hero Day 567 - Large to Small Voxel Transfer
Handmade Hero Day 393 - Planning Lighting from Depth Peels
Handmade Hero Day 522 - Solving for Sorting Displacement
Handmade Hero Day 565 - Reconstructing Multiple Lights
Handmade Hero Day 564 - Improving Trilinear Sampling Results
Handmade Hero Day 568 - Debugging the Raycaster
Handmade Hero Day 553 - Improved Sphere Distributions
Handmade Hero Day 561 - Sampling Light Voxels with a Reflection Vector
Handmade Hero Day 563 - Using the Light Probe Spatial Index
Handmade Hero Day 614 - Continuing Streamlining the Raycaster
Handmade Hero Day 574 - Experimenting with Voxel Filters
Handmade Hero Day 573 - Wiring Up Light Transport
Handmade Hero Day 586 - Finishing Indirect Diffuse Sampling
Handmade Hero Day 557 - Basic Dynamic Quad Output Optimizations
Handmade Hero Day 540 - Adding Memory Usage Visualization
Handmade Hero Day 576 - Octahedral Encoding
Handmade Hero Day 394 - Basic Multigrid Lighting Upward Iteration
Handmade Hero Day 535 - Minor Art Update, Reenabling Particles, Glove Fixes
Handmade Hero Day 555 - Looking for GPU Performance Issues