Handmade Hero Day 565 - Reconstructing Multiple Lights
Handmade Hero Day 566 - Moving to a Voxels-only Lighting Approach
Handmade Hero Day 564 - Improving Trilinear Sampling Results
Handmade Hero Day 573 - Wiring Up Light Transport
Handmade Hero Day 567 - Large to Small Voxel Transfer
Handmade Hero Day 548 - Voxelizing Light Probes
Handmade Hero Day 561 - Sampling Light Voxels with a Reflection Vector
Handmade Hero Day 570 - Distinguishing Between Lights and Occluders
Handmade Hero Day 557 - Basic Dynamic Quad Output Optimizations
Handmade Hero Day 552 - Generating Sampling Spheres into an INL
Handmade Hero Day 585 - Centralized Light Atlas Handling
Handmade Hero Day 391 - Planning Better Lighting
Handmade Hero Day 579 - Debugging Octahedral Shading
Handmade Hero Day 556 - Optimizing Depth Peeling and Multisample Resolves
Handmade Hero Day 587 - Optimizing the Specular to Diffuse Transform
Ai robots taking over ping pong 👀 #shorts
Handmade Hero Day 578 - Sampling Octahedral Atlases
Handmade Hero Day 584 - Enabling Infinite-Bounce Lighting
Handmade Hero Day 605 - Cleaning Up the Lighting Code
Handmade Hero Day 582 - Converting Specular Maps to Diffuse