Handmade Hero Day 563 - Using the Light Probe Spatial Index
Handmade Hero Day 562 - Testing Voxel Light Sampling
Handmade Hero Day 536 - Proper Variant Distributions and Issue Cleanup
Handmade Hero Day 566 - Moving to a Voxels-only Lighting Approach
Handmade Hero Day 553 - Improved Sphere Distributions
Handmade Hero Day 583 - Streamlining the New Lighting Pipeline
Handmade Hero Day 579 - Debugging Octahedral Shading
Handmade Hero Day 547 - Starting the Move to Light Probes
Handmade Hero Day 545 - Adding Ground Cover
Handmade Hero Day 570 - Distinguishing Between Lights and Occluders
Handmade Hero Day 567 - Large to Small Voxel Transfer
Handmade Hero Day 537 - Filling Areas Around Rooms
Handmade Hero Day 526 - Single-Buffer Sound Streaming
Handmade Hero Day 580 - Investigating Octahedral Interpolation
Handmade Hero Day 499 - Unifying Debug and Editor Modes
Handmade Hero Day 587 - Optimizing the Specular to Diffuse Transform
Handmade Hero Day 586 - Finishing Indirect Diffuse Sampling
Handmade Hero Day 584 - Enabling Infinite-Bounce Lighting
Handmade Hero Day 552 - Generating Sampling Spheres into an INL
Handmade Hero Day 578 - Sampling Octahedral Atlases