Handmade Hero Day 563 - Using the Light Probe Spatial Index
Handmade Hero Day 562 - Testing Voxel Light Sampling
Handmade Hero Day 570 - Distinguishing Between Lights and Occluders
Handmade Hero Day 553 - Improved Sphere Distributions
Handmade Hero Day 567 - Large to Small Voxel Transfer
Handmade Hero Day 545 - Adding Ground Cover
Handmade Hero Day 499 - Unifying Debug and Editor Modes
Handmade Hero Day 573 - Wiring Up Light Transport
Handmade Hero Day 587 - Optimizing the Specular to Diffuse Transform
Handmade Hero Day 586 - Finishing Indirect Diffuse Sampling
Handmade Hero Day 566 - Moving to a Voxels-only Lighting Approach
Handmade Hero Day 582 - Converting Specular Maps to Diffuse
Handmade Hero Day 552 - Generating Sampling Spheres into an INL
Handmade Hero Day 549 - Removing Old Lighting Lookups
Handmade Hero Day 559 - Experimenting with Fragment Light Sampling
Handmade Hero Day 584 - Enabling Infinite-Bounce Lighting
Handmade Hero Day 578 - Sampling Octahedral Atlases
Handmade Hero Day 541 - Adding Call Sites to the Arena Display
Handmade Hero Day 537 - Filling Areas Around Rooms
Handmade Hero Day 534 - Heuristic Alpha Testing for Multi-Tile Import