Handmade Hero Day 562 - Testing Voxel Light Sampling
Handmade Hero Day 551 - Computing Probe to Probe Transmission
Handmade Hero Day 542 - Drawing Memory Occupancy Accurately
Handmade Hero Day 594 - Switching from Center-Radius to Min-Max
Handmade Hero Day 570 - Distinguishing Between Lights and Occluders
Handmade Hero Day 577 - Adding Octahedral Light Atlases
Handmade Hero Day 545 - Adding Ground Cover
Handmade Hero Day 611 - Examining the CPU Voxel Sampling
Handmade Hero Day 587 - Optimizing the Specular to Diffuse Transform
Handmade Hero Day 557 - Basic Dynamic Quad Output Optimizations
Handmade Hero Day 532 - Finishing HHT-Based Font Importing
Handmade Hero Day 548 - Voxelizing Light Probes
Handmade Hero Day 573 - Wiring Up Light Transport
Handmade Hero Day 588 - Aligning Light Voxels with the Camera
Handmade Hero Day 571 - Adding a Light Hierarchy
Handmade Hero Day 578 - Sampling Octahedral Atlases
Handmade Hero Day 584 - Enabling Infinite-Bounce Lighting
Handmade Hero Day 513 - Adding Raw Tokens and Alignment Point Parsing
Handmade Hero Day 533 - Importing Particles, Scenery, and Items
Handmade Hero Day 394 - Basic Multigrid Lighting Upward Iteration