Handmade Hero Day 562 - Testing Voxel Light Sampling
Handmade Hero Day 561 - Sampling Light Voxels with a Reflection Vector
Handmade Hero Day 553 - Improved Sphere Distributions
Handmade Hero Day 545 - Adding Ground Cover
Handmade Hero Day 594 - Switching from Center-Radius to Min-Max
Handmade Hero Day 537 - Filling Areas Around Rooms
Handmade Hero Day 583 - Streamlining the New Lighting Pipeline
Handmade Hero Day 573 - Wiring Up Light Transport
Handmade Hero Day 587 - Optimizing the Specular to Diffuse Transform
Handmade Hero Day 557 - Basic Dynamic Quad Output Optimizations
Handmade Hero Day 579 - Debugging Octahedral Shading
Handmade Hero Day 574 - Experimenting with Voxel Filters
Handmade Hero Day 570 - Distinguishing Between Lights and Occluders
Handmade Hero Day 532 - Finishing HHT-Based Font Importing
Handmade Hero Day 582 - Converting Specular Maps to Diffuse
Handmade Hero Day 397 - Converting Depth Peel Data to Lighting Data
Handmade Hero Day 548 - Voxelizing Light Probes
Handmade Hero Day 611 - Examining the CPU Voxel Sampling
Handmade Hero Day 578 - Sampling Octahedral Atlases
Handmade Hero Day 533 - Importing Particles, Scenery, and Items