Handmade Hero Day 561 - Sampling Light Voxels with a Reflection Vector
Handmade Hero Day 560 - Querying Irradiance Directly from Voxels
Handmade Hero Day 563 - Using the Light Probe Spatial Index
Handmade Hero Day 552 - Generating Sampling Spheres into an INL
Handmade Hero Day 564 - Improving Trilinear Sampling Results
Handmade Hero Day 532 - Finishing HHT-Based Font Importing
Handmade Hero Day 553 - Improved Sphere Distributions
Handmade Hero Day 586 - Finishing Indirect Diffuse Sampling
Handmade Hero Day 587 - Optimizing the Specular to Diffuse Transform
Handmade Hero Day 544 - Caching Unpacked Entities Across Frames
Handmade Hero Day 580 - Investigating Octahedral Interpolation
Handmade Hero Day 499 - Unifying Debug and Editor Modes
Handmade Hero Day 548 - Voxelizing Light Probes
Handmade Hero Day 584 - Enabling Infinite-Bounce Lighting
Handmade Hero Day 583 - Streamlining the New Lighting Pipeline
Handmade Hero Day 577 - Adding Octahedral Light Atlases
Handmade Hero Day 533 - Importing Particles, Scenery, and Items
Handmade Hero Day 571 - Adding a Light Hierarchy
Handmade Hero Day 556 - Optimizing Depth Peeling and Multisample Resolves
Handmade Hero Day 507 - LRU Texture Handle Reuse