Handmade Hero Day 561 - Sampling Light Voxels with a Reflection Vector
Handmade Hero Day 560 - Querying Irradiance Directly from Voxels
Handmade Hero Day 563 - Using the Light Probe Spatial Index
Handmade Hero Day 552 - Generating Sampling Spheres into an INL
Handmade Hero Day 587 - Optimizing the Specular to Diffuse Transform
Handmade Hero Day 588 - Aligning Light Voxels with the Camera
Handmade Hero Day 586 - Finishing Indirect Diffuse Sampling
Handmade Hero Day 571 - Adding a Light Hierarchy
Handmade Hero Day 499 - Unifying Debug and Editor Modes
Handmade Hero Day 507 - LRU Texture Handle Reuse
Handmade Hero Day 573 - Wiring Up Light Transport
Handmade Hero Day 501 - Importing Orphans
Handmade Hero Day 544 - Caching Unpacked Entities Across Frames
Handmade Hero Day 579 - Debugging Octahedral Shading
Handmade Hero Day 537 - Filling Areas Around Rooms
Handmade Hero Day 512 - Updating Assets via HHT Files
Handmade Hero Day 569 - Raycasting from Light Probe Locations
Handmade Hero Day 035 - Basic Sparse Tilemap Storage
Handmade Hero Day 584 - Enabling Infinite-Bounce Lighting
Handmade Hero Day 548 - Voxelizing Light Probes