Handmade Hero Day 560 - Querying Irradiance Directly from Voxels
Handmade Hero Day 562 - Testing Voxel Light Sampling
Handmade Hero Day 564 - Improving Trilinear Sampling Results
Handmade Hero Day 561 - Sampling Light Voxels with a Reflection Vector
Handmade Hero Day 552 - Generating Sampling Spheres into an INL
Handmade Hero Day 553 - Improved Sphere Distributions
Handmade Hero Day 557 - Basic Dynamic Quad Output Optimizations
Handmade Hero Day 573 - Wiring Up Light Transport
Handmade Hero Day 546 - GPU MIP Mapping
Handmade Hero Day 545 - Adding Ground Cover
Handmade Hero Day 574 - Experimenting with Voxel Filters
Handmade Hero Day 559 - Experimenting with Fragment Light Sampling
Handmade Hero Day 565 - Reconstructing Multiple Lights
Handmade Hero Day 571 - Adding a Light Hierarchy
Handmade Hero Day 587 - Optimizing the Specular to Diffuse Transform
Handmade Hero Day 548 - Voxelizing Light Probes
Handmade Hero Day 530 - Writing Large PNGs and Supersampling Fonts
Handmade Hero Day 568 - Debugging the Raycaster
Handmade Hero Day 584 - Enabling Infinite-Bounce Lighting
Handmade Hero Day 586 - Finishing Indirect Diffuse Sampling