Handmade Hero Day 559 - Experimenting with Fragment Light Sampling
Handmade Hero Day 558 - Assigning Lighting Probe Slots
Handmade Hero Day 563 - Using the Light Probe Spatial Index
Handmade Hero Day 557 - Basic Dynamic Quad Output Optimizations
Handmade Hero Day 545 - Adding Ground Cover
Handmade Hero Day 535 - Minor Art Update, Reenabling Particles, Glove Fixes
Handmade Hero Day 561 - Sampling Light Voxels with a Reflection Vector
Handmade Hero Day 051 - Separating Entities By Update Frequency
Handmade Hero Day 580 - Investigating Octahedral Interpolation
Handmade Hero Day 585 - Centralized Light Atlas Handling
Handmade Hero Day 556 - Optimizing Depth Peeling and Multisample Resolves
Handmade Hero Day 501 - Importing Orphans
Handmade Hero Day 575 - Generalizing Code Reloading
Handmade Hero Day 541 - Adding Call Sites to the Arena Display
Handmade Hero Day 534 - Heuristic Alpha Testing for Multi-Tile Import
Handmade Hero Day 522 - Solving for Sorting Displacement
Handmade Hero Day 582 - Converting Specular Maps to Diffuse
Handmade Hero Day 514 - Separating Image and Metadata Imports
GTA 5 Roleplay | RedlineRP | Crazy Unicycle #559
Handmade Hero Day 513 - Adding Raw Tokens and Alignment Point Parsing