Handmade Hero Day 559 - Experimenting with Fragment Light Sampling
Handmade Hero Day 558 - Assigning Lighting Probe Slots
Handmade Hero Day 563 - Using the Light Probe Spatial Index
Handmade Hero Day 544 - Caching Unpacked Entities Across Frames
Handmade Hero Day 588 - Aligning Light Voxels with the Camera
Handmade Hero Day 545 - Adding Ground Cover
Handmade Hero Day 555 - Looking for GPU Performance Issues
Handmade Hero Day 557 - Basic Dynamic Quad Output Optimizations
Handmade Hero Day 517 - Inserting and Rewriting HHT Alignment Points
Handmade Hero Day 497 - Starting on Asset System Cleanup
Handmade Hero Day 535 - Minor Art Update, Reenabling Particles, Glove Fixes
Handmade Hero Day 506 - Improving Camera Motion
Handmade Hero Day 522 - Solving for Sorting Displacement
Handmade Hero Day 583 - Streamlining the New Lighting Pipeline
Handmade Hero Day 556 - Optimizing Depth Peeling and Multisample Resolves
Handmade Hero Day 051 - Separating Entities By Update Frequency
Handmade Hero Day 585 - Centralized Light Atlas Handling
Handmade Hero Day 575 - Generalizing Code Reloading
Handmade Hero Day 501 - Importing Orphans
Handmade Hero Day 541 - Adding Call Sites to the Arena Display