Handmade Hero Day 558 - Assigning Lighting Probe Slots
Handmade Hero Day 542 - Drawing Memory Occupancy Accurately
Handmade Hero Day 557 - Basic Dynamic Quad Output Optimizations
Handmade Hero Day 609 - Reducing Light Contributions from Inaccessible Voxels
Handmade Hero Day 585 - Centralized Light Atlas Handling
Handmade Hero Day 577 - Adding Octahedral Light Atlases
Handmade Hero Day 582 - Converting Specular Maps to Diffuse
Let's make some easy interactive DANCING Cards | Happy Dance Collection from Spellbinders
Handmade Hero Day 512 - Updating Assets via HHT Files
Handmade Hero Day 497 - Starting on Asset System Cleanup
Handmade Hero Day 556 - Optimizing Depth Peeling and Multisample Resolves
Handmade Hero Day 535 - Minor Art Update, Reenabling Particles, Glove Fixes
Making of carabiner
Handmade Hero Day 541 - Adding Call Sites to the Arena Display
Handmade Hero Day 555 - Looking for GPU Performance Issues
Handmade Hero Day 569 - Raycasting from Light Probe Locations
Handmade Hero Day 576 - Octahedral Encoding
Handmade Hero Day 579 - Debugging Octahedral Shading
Handmade Hero Chat 020 - Assembly Analysis and Front-end Register Clears
Birthday Cupcake Shaker Card