Handmade Hero Day 555 - Looking for GPU Performance Issues
Handmade Hero Day 554 - Reducing GPU Memory Footprint
Handmade Hero Day 397 - Converting Depth Peel Data to Lighting Data
Handmade Hero Day 553 - Improved Sphere Distributions
Handmade Hero Day 558 - Assigning Lighting Probe Slots
Handmade Hero Day 577 - Adding Octahedral Light Atlases
Handmade Hero Day 512 - Updating Assets via HHT Files
Handmade Hero Day 513 - Adding Raw Tokens and Alignment Point Parsing
Handmade Hero Day 561 - Sampling Light Voxels with a Reflection Vector
Handmade Hero Day 584 - Enabling Infinite-Bounce Lighting
Handmade Hero Day 556 - Optimizing Depth Peeling and Multisample Resolves
Handmade Hero Day 532 - Finishing HHT-Based Font Importing
Handmade Hero Day 522 - Solving for Sorting Displacement
Handmade Hero Day 576 - Octahedral Encoding
Handmade Hero Day 552 - Generating Sampling Spheres into an INL
Handmade Hero Day 580 - Investigating Octahedral Interpolation
Handmade Hero Day 500 - Saving HHAs Modified by the In-Game Editor
Handmade Hero Day 587 - Optimizing the Specular to Diffuse Transform
Handmade Hero Day 578 - Sampling Octahedral Atlases
Handmade Hero Day 563 - Using the Light Probe Spatial Index