Handmade Hero Day 555 - Looking for GPU Performance Issues
Handmade Hero Day 553 - Improved Sphere Distributions
Handmade Hero Day 554 - Reducing GPU Memory Footprint
Handmade Hero Day 512 - Updating Assets via HHT Files
Handmade Hero Day 584 - Enabling Infinite-Bounce Lighting
Handmade Hero Day 552 - Generating Sampling Spheres into an INL
Handmade Hero Day 522 - Solving for Sorting Displacement
Handmade Hero Day 556 - Optimizing Depth Peeling and Multisample Resolves
Handmade Hero Day 561 - Sampling Light Voxels with a Reflection Vector
Handmade Hero Day 587 - Optimizing the Specular to Diffuse Transform
Handmade Hero Day 622 - Debugging Asset Tag Hashes
Handmade Hero Day 399 - Creating a CPU-side Lighting Testbed
Handmade Hero Day 551 - Computing Probe to Probe Transmission
Handmade Hero Day 566 - Moving to a Voxels-only Lighting Approach
Handmade Hero Day 579 - Debugging Octahedral Shading
Handmade Hero Day 563 - Using the Light Probe Spatial Index
Handmade Hero Day 578 - Sampling Octahedral Atlases
Handmade Hero Day 544 - Caching Unpacked Entities Across Frames
Handmade Hero Day 545 - Adding Ground Cover
Handmade Hero Day 500 - Saving HHAs Modified by the In-Game Editor