Handmade Hero Day 554 - Reducing GPU Memory Footprint
Handmade Hero Day 555 - Looking for GPU Performance Issues
Handmade Hero Day 577 - Adding Octahedral Light Atlases
Handmade Hero Day 557 - Basic Dynamic Quad Output Optimizations
Handmade Hero Day 580 - Investigating Octahedral Interpolation
Handmade Hero Day 537 - Filling Areas Around Rooms
Handmade Hero Day 550 - SIMD Raycast Point and Normal Computations
Handmade Hero Day 545 - Adding Ground Cover
Handmade Hero Day 522 - Solving for Sorting Displacement
Handmade Hero Day 585 - Centralized Light Atlas Handling
Handmade Hero Day 576 - Octahedral Encoding
Handmade Hero Day 556 - Optimizing Depth Peeling and Multisample Resolves
Handmade Hero Day 498 - Finishing Asset System Cleanup
Handmade Hero Day 536 - Proper Variant Distributions and Issue Cleanup
Handmade Hero Day 583 - Streamlining the New Lighting Pipeline
Handmade Hero Day 515 - Debugging HHT to HHA Packing
Handmade Hero Day 442 - Getting NSight Working
Handmade Hero Day 546 - GPU MIP Mapping
Handmade Hero Day 533 - Importing Particles, Scenery, and Items
Handmade Hero Day 581 - Preparing for Octahedral Indirect Lighting