Handmade Hero Day 554 - Reducing GPU Memory Footprint
Handmade Hero Day 555 - Looking for GPU Performance Issues
Handmade Hero Day 557 - Basic Dynamic Quad Output Optimizations
Handmade Hero Day 544 - Caching Unpacked Entities Across Frames
Handmade Hero Day 532 - Finishing HHT-Based Font Importing
Handmade Hero Day 550 - SIMD Raycast Point and Normal Computations
Handmade Hero Day 585 - Centralized Light Atlas Handling
Handmade Hero Day 522 - Solving for Sorting Displacement
Handmade Hero Day 556 - Optimizing Depth Peeling and Multisample Resolves
Handmade Hero Day 545 - Adding Ground Cover
Handmade Hero Day 536 - Proper Variant Distributions and Issue Cleanup
Handmade Hero Day 546 - GPU MIP Mapping
Handmade Hero Day 534 - Heuristic Alpha Testing for Multi-Tile Import
Handmade Hero Day 498 - Finishing Asset System Cleanup
Handmade Hero Day 533 - Importing Particles, Scenery, and Items
Handmade Hero Day 568 - Debugging the Raycaster
Handmade Hero Day 581 - Preparing for Octahedral Indirect Lighting
Handmade Hero Day 588 - Aligning Light Voxels with the Camera
Handmade Hero Day 515 - Debugging HHT to HHA Packing
Handmade Hero Day 586 - Finishing Indirect Diffuse Sampling