Handmade Hero Day 552 - Generating Sampling Spheres into an INL
Handmade Hero Day 554 - Reducing GPU Memory Footprint
Handmade Hero Day 548 - Voxelizing Light Probes
Handmade Hero Day 540 - Adding Memory Usage Visualization
Handmade Hero Day 551 - Computing Probe to Probe Transmission
Handmade Hero Day 510 - Making a Parser for HHTs
Handmade Hero Day 512 - Updating Assets via HHT Files
Handmade Hero Day 537 - Filling Areas Around Rooms
Handmade Hero Day 550 - SIMD Raycast Point and Normal Computations
Handmade Hero Day 555 - Looking for GPU Performance Issues
Handmade Hero Day 568 - Debugging the Raycaster
Handmade Hero Day 541 - Adding Call Sites to the Arena Display
Handmade Hero Day 582 - Converting Specular Maps to Diffuse
Handmade Hero Day 571 - Adding a Light Hierarchy
Handmade Hero Day 429 - Multiresolution Light Sampling
Handmade Hero Day 521 - Debugging Missing Parent Pointers
Handmade Hero Day 520 - Solving for Debug Camera Parameters
Handmade Hero Day 549 - Removing Old Lighting Lookups
Handmade Hero Day 144 - SSE Mixer Pre and Post Loops
Handmade Hero Day 526 - Single-Buffer Sound Streaming