Handmade Hero Day 552 - Generating Sampling Spheres into an INL
Handmade Hero Day 551 - Computing Probe to Probe Transmission
Handmade Hero Day 576 - Octahedral Encoding
Handmade Hero Day 532 - Finishing HHT-Based Font Importing
Handmade Hero Day 540 - Adding Memory Usage Visualization
Handmade Hero Day 585 - Centralized Light Atlas Handling
Handmade Hero Day 550 - SIMD Raycast Point and Normal Computations
Handmade Hero Day 573 - Wiring Up Light Transport
Handmade Hero Day 579 - Debugging Octahedral Shading
Handmade Hero Day 041 - Overview of the Types of Math Used in Games
Handmade Hero Day 554 - Reducing GPU Memory Footprint
Handmade Hero Day 548 - Voxelizing Light Probes
Handmade Hero Day 587 - Optimizing the Specular to Diffuse Transform
Handmade Hero Day 555 - Looking for GPU Performance Issues
Handmade Hero Day 549 - Removing Old Lighting Lookups
Handmade Hero Day 582 - Converting Specular Maps to Diffuse
Handmade Hero Day 584 - Enabling Infinite-Bounce Lighting
Handmade Hero Day 574 - Experimenting with Voxel Filters
Handmade Hero Day 496 - Debugging Attachment Point Transforms
Handmade Hero Day 564 - Improving Trilinear Sampling Results