Handmade Hero Day 550 - SIMD Raycast Point and Normal Computations
Handmade Hero Day 547 - Starting the Move to Light Probes
Handmade Hero Day 551 - Computing Probe to Probe Transmission
Handmade Hero Day 450 - Supporting All Room Connection Directions
Handmade Hero Day 544 - Caching Unpacked Entities Across Frames
Handmade Hero Day 545 - Adding Ground Cover
Handmade Hero Day 537 - Filling Areas Around Rooms
Handmade Hero Day 587 - Optimizing the Specular to Diffuse Transform
Handmade Hero Day 566 - Moving to a Voxels-only Lighting Approach
Handmade Hero Day 571 - Adding a Light Hierarchy
Handmade Hero Day 431 - SIMD Raycasting
Handmade Hero Day 400 - Adding an Ambient Occlusion Pass
Handmade Hero Day 549 - Removing Old Lighting Lookups
Handmade Hero Day 576 - Octahedral Encoding
Handmade Hero Day 548 - Voxelizing Light Probes
Handmade Hero Day 580 - Investigating Octahedral Interpolation
Handmade Hero Day 532 - Finishing HHT-Based Font Importing
Handmade Hero Day 535 - Minor Art Update, Reenabling Particles, Glove Fixes
Handmade Hero Day 579 - Debugging Octahedral Shading
Handmade Hero Day 300 - Changing from Sort Keys to Sort Rules