Handmade Hero Day 549 - Removing Old Lighting Lookups
Handmade Hero Day 585 - Centralized Light Atlas Handling
Handmade Hero Day 551 - Computing Probe to Probe Transmission
Handmade Hero Day 545 - Adding Ground Cover
Handmade Hero Day 546 - GPU MIP Mapping
Handmade Hero Day 532 - Finishing HHT-Based Font Importing
Handmade Hero Day 534 - Heuristic Alpha Testing for Multi-Tile Import
Handmade Hero Day 550 - SIMD Raycast Point and Normal Computations
Handmade Hero Day 537 - Filling Areas Around Rooms
Handmade Hero Day 583 - Streamlining the New Lighting Pipeline
Handmade Hero Day 588 - Aligning Light Voxels with the Camera
Handmade Hero Day 561 - Sampling Light Voxels with a Reflection Vector
Handmade Hero Day 581 - Preparing for Octahedral Indirect Lighting
Handmade Hero Day 450 - Supporting All Room Connection Directions
Handmade Hero Day 541 - Adding Call Sites to the Arena Display
Handmade Hero Day 569 - Raycasting from Light Probe Locations
Handmade Hero Day 496 - Debugging Attachment Point Transforms
Handmade Hero Day 515 - Debugging HHT to HHA Packing
Handmade Hero Day 582 - Converting Specular Maps to Diffuse
Handmade Hero Day 389 - Adding Simple Lighting