Handmade Hero Day 548 - Voxelizing Light Probes
Handmade Hero Day 549 - Removing Old Lighting Lookups
Handmade Hero Day 547 - Starting the Move to Light Probes
Handmade Hero Day 545 - Adding Ground Cover
Handmade Hero Day 557 - Basic Dynamic Quad Output Optimizations
Handmade Hero Day 551 - Computing Probe to Probe Transmission
Handmade Hero Day 544 - Caching Unpacked Entities Across Frames
Handmade Hero Day 041 - Overview of the Types of Math Used in Games
Handmade Hero Day 496 - Debugging Attachment Point Transforms
Handmade Hero Day 512 - Updating Assets via HHT Files
Handmade Hero Day 550 - SIMD Raycast Point and Normal Computations
Handmade Hero Engine Simplification Overview
Intro to C on Windows - Day 4
Handmade Hero Day 570 - Distinguishing Between Lights and Occluders
Handmade Hero Day 577 - Adding Octahedral Light Atlases
Handmade Hero Day 399 - Creating a CPU-side Lighting Testbed
Handmade Hero Day 120 - Measuring Port Usage with IACA
Handmade Hero Day 539 - Capturing Source Information for Memory Allocations
Handmade Hero Day 543 - Moving Unpacked Entities from the Sim Region to World
Handmade Hero Day 559 - Experimenting with Fragment Light Sampling