Handmade Hero Day 545 - Adding Ground Cover
Handmade Hero Day 546 - GPU MIP Mapping
Handmade Hero Day 544 - Caching Unpacked Entities Across Frames
Handmade Hero Day 534 - Heuristic Alpha Testing for Multi-Tile Import
Handmade Hero Day 547 - Starting the Move to Light Probes
Handmade Hero Day 543 - Moving Unpacked Entities from the Sim Region to World
Handmade Hero Day 542 - Drawing Memory Occupancy Accurately
Handmade Hero Day 536 - Proper Variant Distributions and Issue Cleanup
Handmade Hero Day 557 - Basic Dynamic Quad Output Optimizations
Handmade Hero Day 533 - Importing Particles, Scenery, and Items
Handmade Hero Day 535 - Minor Art Update, Reenabling Particles, Glove Fixes
Handmade Hero Day 541 - Adding Call Sites to the Arena Display
Handmade Hero Day 506 - Improving Camera Motion
Handmade Hero Day 588 - Aligning Light Voxels with the Camera
Handmade Hero Day 517 - Inserting and Rewriting HHT Alignment Points
Handmade Hero Chat 017 - Modern x64 Architectures and the Cache
Handmade Hero Day 498 - Finishing Asset System Cleanup
Handmade Hero Day 550 - SIMD Raycast Point and Normal Computations
Handmade Hero Day 559 - Experimenting with Fragment Light Sampling
Handmade Hero Day 520 - Solving for Debug Camera Parameters