Handmade Hero Day 545 - Adding Ground Cover
Handmade Hero Day 546 - GPU MIP Mapping
Handmade Hero Day 542 - Drawing Memory Occupancy Accurately
Handmade Hero Day 544 - Caching Unpacked Entities Across Frames
Handmade Hero Day 543 - Moving Unpacked Entities from the Sim Region to World
Handmade Hero Day 497 - Starting on Asset System Cleanup
Handmade Hero Day 557 - Basic Dynamic Quad Output Optimizations
Handmade Hero Day 534 - Heuristic Alpha Testing for Multi-Tile Import
Handmade Hero Chat 017 - Modern x64 Architectures and the Cache
Handmade Hero Day 533 - Importing Particles, Scenery, and Items
Handmade Hero Day 513 - Adding Raw Tokens and Alignment Point Parsing
Handmade Hero Day 541 - Adding Call Sites to the Arena Display
Handmade Hero Day 575 - Generalizing Code Reloading
Handmade Hero Day 520 - Solving for Debug Camera Parameters
Handmade Hero Day 559 - Experimenting with Fragment Light Sampling
Handmade Hero Day 588 - Aligning Light Voxels with the Camera
Handmade Hero Day 532 - Finishing HHT-Based Font Importing
Handmade Hero Day 560 - Querying Irradiance Directly from Voxels
Handmade Hero Day 550 - SIMD Raycast Point and Normal Computations
Handmade Hero Day 498 - Finishing Asset System Cleanup