Handmade Hero Day 544 - Caching Unpacked Entities Across Frames
Handmade Hero Day 545 - Adding Ground Cover
Handmade Hero Day 585 - Centralized Light Atlas Handling
Handmade Hero Day 542 - Drawing Memory Occupancy Accurately
Handmade Hero Day 558 - Assigning Lighting Probe Slots
Handmade Hero Day 533 - Importing Particles, Scenery, and Items
Handmade Hero Day 543 - Moving Unpacked Entities from the Sim Region to World
Handmade Hero Day 534 - Heuristic Alpha Testing for Multi-Tile Import
Handmade Hero Day 547 - Starting the Move to Light Probes
Handmade Hero Day 541 - Adding Call Sites to the Arena Display
Handmade Hero Day 551 - Computing Probe to Probe Transmission
Handmade Hero Day 532 - Finishing HHT-Based Font Importing
Handmade Hero Day 554 - Reducing GPU Memory Footprint
Handmade Hero Day 559 - Experimenting with Fragment Light Sampling
Handmade Hero Day 586 - Finishing Indirect Diffuse Sampling
Handmade Hero Day 580 - Investigating Octahedral Interpolation
Handmade Hero Day 497 - Starting on Asset System Cleanup
Handmade Hero Day 556 - Optimizing Depth Peeling and Multisample Resolves
Handmade Hero Day 537 - Filling Areas Around Rooms
Handmade Hero Day 557 - Basic Dynamic Quad Output Optimizations
Handmade Hero Day 562 - Testing Voxel Light Sampling
Handmade Hero Day 507 - LRU Texture Handle Reuse
Handmade Hero Day 581 - Preparing for Octahedral Indirect Lighting
Handmade Hero Day 569 - Raycasting from Light Probe Locations
Handmade Hero Day 509 - Creating Tags Files