Handmade Hero Day 543 - Moving Unpacked Entities from the Sim Region to World
Handmade Hero Day 545 - Adding Ground Cover
Handmade Hero Day 542 - Drawing Memory Occupancy Accurately
Handmade Hero Day 544 - Caching Unpacked Entities Across Frames
Handmade Hero Day 090 - Bases Part I
Handmade Hero Day 342 - Supporting Temporary Memory in Dynamic Arenas
Handmade Hero Day 547 - Starting the Move to Light Probes
Handmade Hero Day 559 - Experimenting with Fragment Light Sampling
Handmade Hero Day 515 - Debugging HHT to HHA Packing
Handmade Hero Day 504 - Exploring Camera Interpolation Alternatives
Handmade Hero Day 570 - Distinguishing Between Lights and Occluders
Handmade Hero Day 546 - GPU MIP Mapping
Handmade Hero Day 540 - Adding Memory Usage Visualization
Handmade Hero Day 093 - Textured Quadrilaterals
Handmade Hero Day 500 - Saving HHAs Modified by the In-Game Editor
Handmade Hero Day 553 - Improved Sphere Distributions
Handmade Hero Day 279 - Finishing World Chunk Entity Storage
Handmade Hero Day 539 - Capturing Source Information for Memory Allocations
Handmade Hero Day 325 - Ticket Mutexes
Handmade Hero Day 102 - Transforming Normals Properly