Handmade Hero Day 543 - Moving Unpacked Entities from the Sim Region to World
Handmade Hero Day 545 - Adding Ground Cover
Handmade Hero Day 542 - Drawing Memory Occupancy Accurately
Handmade Hero Day 544 - Caching Unpacked Entities Across Frames
Handmade Hero Day 248 - Cleaning Up Data Block Display
Handmade Hero Day 078 - Multiple Collision Volumes Per Entity
Handmade Hero Day 559 - Experimenting with Fragment Light Sampling
Handmade Hero Day 342 - Supporting Temporary Memory in Dynamic Arenas
Handmade Hero Day 540 - Adding Memory Usage Visualization
Handmade Hero Day 515 - Debugging HHT to HHA Packing
Handmade Hero Day 546 - GPU MIP Mapping
Handmade Hero Day 558 - Assigning Lighting Probe Slots
Handmade Hero Day 500 - Saving HHAs Modified by the In-Game Editor
Handmade Hero Day 547 - Starting the Move to Light Probes
Handmade Hero Day 103 - Card-like Normal Map Reflections
Handmade Hero Day 532 - Finishing HHT-Based Font Importing
Handmade Hero Day 585 - Centralized Light Atlas Handling
Handmade Hero Day 522 - Solving for Sorting Displacement
Handmade Hero Day 539 - Capturing Source Information for Memory Allocations
Handmade Hero Day 548 - Voxelizing Light Probes