Handmade Hero Day 542 - Drawing Memory Occupancy Accurately
Handmade Hero Day 545 - Adding Ground Cover
Handmade Hero Day 544 - Caching Unpacked Entities Across Frames
Handmade Hero Day 541 - Adding Call Sites to the Arena Display
Handmade Hero Day 558 - Assigning Lighting Probe Slots
Handmade Hero Day 547 - Starting the Move to Light Probes
Handmade Hero Day 540 - Adding Memory Usage Visualization
Handmade Hero Day 546 - GPU MIP Mapping
Handmade Hero Day 536 - Proper Variant Distributions and Issue Cleanup
Handmade Hero Day 499 - Unifying Debug and Editor Modes
Handmade Hero Day 539 - Capturing Source Information for Memory Allocations
Handmade Hero Day 582 - Converting Specular Maps to Diffuse
Handmade Hero Day 557 - Basic Dynamic Quad Output Optimizations
Handmade Hero Day 264 - Adding Buttons to the Profiler
Handmade Hero Day 538 - Making a Grid-based Layout Helper
Handmade Hero Day 506 - Improving Camera Motion
Handmade Hero Day 533 - Importing Particles, Scenery, and Items
Handmade Hero Day 554 - Reducing GPU Memory Footprint
Handmade Hero Day 535 - Minor Art Update, Reenabling Particles, Glove Fixes
Handmade Hero Day 217 - Per-element Debug Event Storage