Handmade Hero Day 542 - Drawing Memory Occupancy Accurately
Handmade Hero Day 545 - Adding Ground Cover
Handmade Hero Day 544 - Caching Unpacked Entities Across Frames
Handmade Hero Day 541 - Adding Call Sites to the Arena Display
Handmade Hero Day 540 - Adding Memory Usage Visualization
Handmade Hero Day 513 - Adding Raw Tokens and Alignment Point Parsing
Handmade Hero Day 497 - Starting on Asset System Cleanup
Handmade Hero Day 536 - Proper Variant Distributions and Issue Cleanup
Handmade Hero Day 512 - Updating Assets via HHT Files
Handmade Hero Day 557 - Basic Dynamic Quad Output Optimizations
Handmade Hero Day 533 - Importing Particles, Scenery, and Items
Handmade Hero Day 546 - GPU MIP Mapping
Handmade Hero Day 539 - Capturing Source Information for Memory Allocations
Handmade Hero Day 534 - Heuristic Alpha Testing for Multi-Tile Import
Handmade Hero Day 537 - Filling Areas Around Rooms
Handmade Hero Day 217 - Per-element Debug Event Storage
Handmade Hero Day 499 - Unifying Debug and Editor Modes
Handmade Hero Day 579 - Debugging Octahedral Shading
Handmade Hero Day 583 - Streamlining the New Lighting Pipeline
Handmade Hero Day 208 - Adding Data Blocks to the Debug Log