Handmade Hero Day 542 - Drawing Memory Occupancy Accurately
Handmade Hero Day 541 - Adding Call Sites to the Arena Display
Handmade Hero Day 543 - Moving Unpacked Entities from the Sim Region to World
Handmade Hero Day 544 - Caching Unpacked Entities Across Frames
Handmade Hero Day 546 - GPU MIP Mapping
Handmade Hero Day 535 - Minor Art Update, Reenabling Particles, Glove Fixes
Handmade Hero Day 545 - Adding Ground Cover
Handmade Hero Day 582 - Converting Specular Maps to Diffuse
Handmade Hero Day 533 - Importing Particles, Scenery, and Items
Handmade Hero Day 539 - Capturing Source Information for Memory Allocations
Handmade Hero Day 583 - Streamlining the New Lighting Pipeline
Handmade Hero Day 547 - Starting the Move to Light Probes
Handmade Hero Day 532 - Finishing HHT-Based Font Importing
Handmade Hero Day 584 - Enabling Infinite-Bounce Lighting
Handmade Hero Day 538 - Making a Grid-based Layout Helper
Handmade Hero Day 536 - Proper Variant Distributions and Issue Cleanup
Handmade Hero Day 565 - Reconstructing Multiple Lights
Handmade Hero Day 522 - Solving for Sorting Displacement
Handmade Hero Day 578 - Sampling Octahedral Atlases
Handmade Hero Day 537 - Filling Areas Around Rooms