Handmade Hero Day 540 - Adding Memory Usage Visualization
Handmade Hero Day 543 - Moving Unpacked Entities from the Sim Region to World
Handmade Hero Day 542 - Drawing Memory Occupancy Accurately
Handmade Hero Day 400 - Adding an Ambient Occlusion Pass
Handmade Hero Day 545 - Adding Ground Cover
Handmade Hero Day 450 - Supporting All Room Connection Directions
Handmade Hero Day 097 - Adding Normal Maps to the Pipeline
Handmade Hero Day 557 - Basic Dynamic Quad Output Optimizations
Handmade Hero Day 538 - Making a Grid-based Layout Helper
Handmade Hero Day 480 - Debugging Large Texture Support
Handmade Hero Day 539 - Capturing Source Information for Memory Allocations
Handmade Hero Day 537 - Filling Areas Around Rooms
Handmade Hero Day 534 - Heuristic Alpha Testing for Multi-Tile Import
Handmade Hero Day 524 - Integrating WAV Importing
Handmade Hero Day 541 - Adding Call Sites to the Arena Display
Handmade Hero Day 546 - GPU MIP Mapping
Handmade Hero Day 553 - Improved Sphere Distributions
Handmade Hero Day 536 - Proper Variant Distributions and Issue Cleanup
Handmade Hero Day 520 - Solving for Debug Camera Parameters
Handmade Hero Day 661 - Connecting the Overworld Map