Handmade Hero Day 539 - Capturing Source Information for Memory Allocations
Handmade Hero Day 541 - Adding Call Sites to the Arena Display
Handmade Hero Day 542 - Drawing Memory Occupancy Accurately
Handmade Hero Day 545 - Adding Ground Cover
Handmade Hero Day 497 - Starting on Asset System Cleanup
Handmade Hero Day 008 - Writing a Square Wave to DirectSound
Handmade Hero Day 534 - Heuristic Alpha Testing for Multi-Tile Import
Handmade Hero Day 538 - Making a Grid-based Layout Helper
Handmade Hero Day 496 - Debugging Attachment Point Transforms
Handmade Hero Day 543 - Moving Unpacked Entities from the Sim Region to World
Handmade Hero Day 343 - Saving and Restoring Dynamically Allocated Memory Pages
Handmade Hero Day 578 - Sampling Octahedral Atlases
Handmade Hero Day 536 - Proper Variant Distributions and Issue Cleanup
Handmade Hero Day 533 - Importing Particles, Scenery, and Items
Handmade Hero Day 544 - Caching Unpacked Entities Across Frames
Handmade Hero Day 582 - Converting Specular Maps to Diffuse
Handmade Hero Day 584 - Enabling Infinite-Bounce Lighting
Handmade Hero Day 553 - Improved Sphere Distributions
Handmade Hero Day 522 - Solving for Sorting Displacement
Handmade Hero Day 580 - Investigating Octahedral Interpolation