Handmade Hero Day 537 - Filling Areas Around Rooms
Handmade Hero Day 538 - Making a Grid-based Layout Helper
Handmade Hero Day 546 - GPU MIP Mapping
Handmade Hero Day 551 - Computing Probe to Probe Transmission
Handmade Hero Day 542 - Drawing Memory Occupancy Accurately
Handmade Hero Day 532 - Finishing HHT-Based Font Importing
Handmade Hero Day 557 - Basic Dynamic Quad Output Optimizations
Handmade Hero Day 535 - Minor Art Update, Reenabling Particles, Glove Fixes
Handmade Hero Day 563 - Using the Light Probe Spatial Index
Handmade Hero Day 545 - Adding Ground Cover
Handmade Hero Day 533 - Importing Particles, Scenery, and Items
Handmade Hero Day 554 - Reducing GPU Memory Footprint
Handmade Hero Day 581 - Preparing for Octahedral Indirect Lighting
Handmade Hero Day 586 - Finishing Indirect Diffuse Sampling
Handmade Hero Day 541 - Adding Call Sites to the Arena Display
Handmade Hero Day 582 - Converting Specular Maps to Diffuse
Handmade Hero Day 569 - Raycasting from Light Probe Locations
Handmade Hero Day 526 - Single-Buffer Sound Streaming
Handmade Hero Day 523 - Introduction to Git
HandmadeCon 2016 - Compression