Handmade Hero Day 536 - Proper Variant Distributions and Issue Cleanup
Handmade Hero Day 551 - Computing Probe to Probe Transmission
Handmade Hero Day 535 - Minor Art Update, Reenabling Particles, Glove Fixes
Handmade Hero Day 542 - Drawing Memory Occupancy Accurately
Handmade Hero Day 075 - Conditional Movement Based on Step Heights
Handmade Hero Day 511 - Merging HHT Parsing into the Asset System
Handmade Hero Day 577 - Adding Octahedral Light Atlases
Handmade Hero Day 544 - Caching Unpacked Entities Across Frames
Handmade Hero Day 579 - Debugging Octahedral Shading
Handmade Hero Day 531 - Parsing and Updating Font Metadata
Handmade Hero Day 563 - Using the Light Probe Spatial Index
Handmade Hero Day 541 - Adding Call Sites to the Arena Display
Handmade Hero Day 525 - Cleaning Up Import Tag Grids
Handmade Hero Day 533 - Importing Particles, Scenery, and Items
Handmade Hero Day 581 - Preparing for Octahedral Indirect Lighting
Handmade Hero Day 538 - Making a Grid-based Layout Helper
Handmade Hero Day 580 - Investigating Octahedral Interpolation
Handmade Hero Day 560 - Querying Irradiance Directly from Voxels
Handmade Hero Day 554 - Reducing GPU Memory Footprint
Handmade Hero Day 510 - Making a Parser for HHTs