Handmade Hero Day 536 - Proper Variant Distributions and Issue Cleanup
Handmade Hero Day 541 - Adding Call Sites to the Arena Display
Handmade Hero Day 535 - Minor Art Update, Reenabling Particles, Glove Fixes
Handmade Hero Day 539 - Capturing Source Information for Memory Allocations
Handmade Hero Day 542 - Drawing Memory Occupancy Accurately
Handmade Hero Day 533 - Importing Particles, Scenery, and Items
Handmade Hero Day 582 - Converting Specular Maps to Diffuse
Handmade Hero Day 581 - Preparing for Octahedral Indirect Lighting
Handmade Hero Day 544 - Caching Unpacked Entities Across Frames
Handmade Hero Day 521 - Debugging Missing Parent Pointers
Handmade Hero Day 584 - Enabling Infinite-Bounce Lighting
KILL TONY #537 - DYLAN SULLIVAN
HSN Craft Day Craft Video #536
Handmade Hero Day 538 - Making a Grid-based Layout Helper
Handmade Hero Day 543 - Moving Unpacked Entities from the Sim Region to World
Handmade Hero Day 510 - Making a Parser for HHTs
Handmade Hero Day 526 - Single-Buffer Sound Streaming
Handmade Hero Day 557 - Basic Dynamic Quad Output Optimizations
Handmade Hero Day 446 - Generating Possible Room Volumes
Handmade Hero Day 545 - Adding Ground Cover