Handmade Hero Day 535 - Minor Art Update, Reenabling Particles, Glove Fixes
Handmade Hero Day 536 - Proper Variant Distributions and Issue Cleanup
Handmade Hero Day 542 - Drawing Memory Occupancy Accurately
Handmade Hero Day 551 - Computing Probe to Probe Transmission
Handmade Hero Day 544 - Caching Unpacked Entities Across Frames
Handmade Hero Day 531 - Parsing and Updating Font Metadata
Handmade Hero Day 534 - Heuristic Alpha Testing for Multi-Tile Import
Handmade Hero Day 511 - Merging HHT Parsing into the Asset System
Handmade Hero Day 517 - Inserting and Rewriting HHT Alignment Points
Handmade Hero Day 450 - Supporting All Room Connection Directions
Handmade Hero Day 507 - LRU Texture Handle Reuse
Handmade Hero Day 520 - Solving for Debug Camera Parameters
Handmade Hero Day 532 - Finishing HHT-Based Font Importing
Handmade Hero Day 537 - Filling Areas Around Rooms
Handmade Hero Day 586 - Finishing Indirect Diffuse Sampling
Handmade Hero Day 533 - Importing Particles, Scenery, and Items
Handmade Hero Day 538 - Making a Grid-based Layout Helper
Handmade Hero Day 579 - Debugging Octahedral Shading
Handmade Hero Day 559 - Experimenting with Fragment Light Sampling
Handmade Hero Day 527 - Making a Stand-Alone Font Extractor