Handmade Hero Day 535 - Minor Art Update, Reenabling Particles, Glove Fixes
Handmade Hero Day 536 - Proper Variant Distributions and Issue Cleanup
Handmade Hero Day 534 - Heuristic Alpha Testing for Multi-Tile Import
Handmade Hero Day 533 - Importing Particles, Scenery, and Items
Handmade Hero Day 541 - Adding Call Sites to the Arena Display
Handmade Hero Day 537 - Filling Areas Around Rooms
Handmade Hero Day 539 - Capturing Source Information for Memory Allocations
Handmade Hero Day 542 - Drawing Memory Occupancy Accurately
Handmade Hero Day 580 - Investigating Octahedral Interpolation
Handmade Hero Day 530 - Writing Large PNGs and Supersampling Fonts
Handmade Hero Day 532 - Finishing HHT-Based Font Importing
Handmade Hero Day 538 - Making a Grid-based Layout Helper
Handmade Hero Day 584 - Enabling Infinite-Bounce Lighting
Handmade Hero Day 587 - Optimizing the Specular to Diffuse Transform
Handmade Hero Day 582 - Converting Specular Maps to Diffuse
Handmade Hero Day 544 - Caching Unpacked Entities Across Frames
Handmade Hero Day 339 - Debugging Particle Camera Offset Motion
Handmade Hero Day 500 - Saving HHAs Modified by the In-Game Editor
Handmade Hero Day 114 - Preparing a Function for Optimization
Handmade Hero Day 569 - Raycasting from Light Probe Locations