Handmade Hero Day 535 - Minor Art Update, Reenabling Particles, Glove Fixes
Handmade Hero Day 536 - Proper Variant Distributions and Issue Cleanup
Handmade Hero Day 534 - Heuristic Alpha Testing for Multi-Tile Import
Handmade Hero Day 542 - Drawing Memory Occupancy Accurately
Handmade Hero Day 544 - Caching Unpacked Entities Across Frames
Handmade Hero Day 531 - Parsing and Updating Font Metadata
Handmade Hero Day 533 - Importing Particles, Scenery, and Items
Handmade Hero Day 551 - Computing Probe to Probe Transmission
Handmade Hero Day 532 - Finishing HHT-Based Font Importing
Handmade Hero Day 537 - Filling Areas Around Rooms
Handmade Hero Day 579 - Debugging Octahedral Shading
Handmade Hero Day 511 - Merging HHT Parsing into the Asset System
Handmade Hero Day 576 - Octahedral Encoding
Handmade Hero Day 577 - Adding Octahedral Light Atlases
Handmade Hero Day 507 - LRU Texture Handle Reuse
Handmade Hero Day 558 - Assigning Lighting Probe Slots
Handmade Hero Day 086 - Aligning Ground Buffers to World Chunks
Handmade Hero Day 538 - Making a Grid-based Layout Helper
Handmade Hero Day 557 - Basic Dynamic Quad Output Optimizations
Handmade Hero Day 559 - Experimenting with Fragment Light Sampling