Handmade Hero Day 534 - Heuristic Alpha Testing for Multi-Tile Import
Handmade Hero Day 544 - Caching Unpacked Entities Across Frames
Handmade Hero Day 545 - Adding Ground Cover
Handmade Hero Day 533 - Importing Particles, Scenery, and Items
Handmade Hero Day 531 - Parsing and Updating Font Metadata
Handmade Hero Day 511 - Merging HHT Parsing into the Asset System
Handmade Hero Day 532 - Finishing HHT-Based Font Importing
Handmade Hero Day 576 - Octahedral Encoding
Handmade Hero Day 585 - Centralized Light Atlas Handling
Handmade Hero Day 530 - Writing Large PNGs and Supersampling Fonts
Handmade Hero Day 550 - SIMD Raycast Point and Normal Computations
Handmade Hero Day 554 - Reducing GPU Memory Footprint
Handmade Hero Day 525 - Cleaning Up Import Tag Grids
Handmade Hero Day 517 - Inserting and Rewriting HHT Alignment Points
Handmade Hero Day 520 - Solving for Debug Camera Parameters
Handmade Hero Day 526 - Single-Buffer Sound Streaming
Handmade Hero Day 551 - Computing Probe to Probe Transmission
Handmade Hero Day 500 - Saving HHAs Modified by the In-Game Editor
Handmade Hero Day 549 - Removing Old Lighting Lookups
Handmade Hero Day 529 - Debugging the PNG Writer