Handmade Hero Day 534 - Heuristic Alpha Testing for Multi-Tile Import
Handmade Hero Day 533 - Importing Particles, Scenery, and Items
Handmade Hero Day 541 - Adding Call Sites to the Arena Display
Handmade Hero Day 529 - Debugging the PNG Writer
Handmade Hero Day 543 - Moving Unpacked Entities from the Sim Region to World
Handmade Hero Day 530 - Writing Large PNGs and Supersampling Fonts
Handmade Hero Day 432 - Finishing the Main SIMD Raycasting Loop
Handmade Hero Day 507 - LRU Texture Handle Reuse
Handmade Hero Day 525 - Cleaning Up Import Tag Grids
Handmade Hero Day 539 - Capturing Source Information for Memory Allocations
Handmade Hero Day 560 - Querying Irradiance Directly from Voxels
Handmade Hero Day 526 - Single-Buffer Sound Streaming
Handmade Hero Day 545 - Adding Ground Cover
Handmade Hero Day 532 - Finishing HHT-Based Font Importing
Handmade Hero Day 587 - Optimizing the Specular to Diffuse Transform
Handmade Hero Day 531 - Parsing and Updating Font Metadata
Handmade Hero Day 557 - Basic Dynamic Quad Output Optimizations
Handmade Hero Day 576 - Octahedral Encoding
Handmade Hero Day 528 - Writing HHTs from HHFont
Handmade Hero Day 500 - Saving HHAs Modified by the In-Game Editor