Handmade Hero Day 533 - Importing Particles, Scenery, and Items
Handmade Hero Day 534 - Heuristic Alpha Testing for Multi-Tile Import
Handmade Hero Day 536 - Proper Variant Distributions and Issue Cleanup
Handmade Hero Day 530 - Writing Large PNGs and Supersampling Fonts
Handmade Hero Day 535 - Minor Art Update, Reenabling Particles, Glove Fixes
Handmade Hero Day 541 - Adding Call Sites to the Arena Display
Handmade Hero Day 539 - Capturing Source Information for Memory Allocations
Handmade Hero Day 580 - Investigating Octahedral Interpolation
Handmade Hero Day 583 - Streamlining the New Lighting Pipeline
Handmade Hero Day 585 - Centralized Light Atlas Handling
Handmade Hero Day 584 - Enabling Infinite-Bounce Lighting
Handmade Hero Day 587 - Optimizing the Specular to Diffuse Transform
Handmade Hero Day 543 - Moving Unpacked Entities from the Sim Region to World
#533: 💥👁️👂🏾NEW! KnowME Summer 2024 Collection | Pattern Drop! | First Watch! First Look!💥👁️👂🏾
Handmade Hero Day 537 - Filling Areas Around Rooms
Handmade Hero Day 542 - Drawing Memory Occupancy Accurately
Handmade Hero Day 577 - Adding Octahedral Light Atlases
Handmade Hero Day 544 - Caching Unpacked Entities Across Frames
Handmade Hero Day 525 - Cleaning Up Import Tag Grids
Handmade Hero Day 507 - LRU Texture Handle Reuse