Handmade Hero Day 533 - Importing Particles, Scenery, and Items
Handmade Hero Day 536 - Proper Variant Distributions and Issue Cleanup
Handmade Hero Day 534 - Heuristic Alpha Testing for Multi-Tile Import
Handmade Hero Day 558 - Assigning Lighting Probe Slots
Handmade Hero Day 544 - Caching Unpacked Entities Across Frames
Handmade Hero Day 583 - Streamlining the New Lighting Pipeline
Handmade Hero Day 542 - Drawing Memory Occupancy Accurately
Handmade Hero Day 531 - Parsing and Updating Font Metadata
Handmade Hero Day 535 - Minor Art Update, Reenabling Particles, Glove Fixes
Handmade Hero Day 546 - GPU MIP Mapping
Handmade Hero Day 551 - Computing Probe to Probe Transmission
Handmade Hero Day 539 - Capturing Source Information for Memory Allocations
Handmade Hero Day 580 - Investigating Octahedral Interpolation
Handmade Hero Day 537 - Filling Areas Around Rooms
Handmade Hero Day 538 - Making a Grid-based Layout Helper
Handmade Hero Day 530 - Writing Large PNGs and Supersampling Fonts
Handmade Hero Day 561 - Sampling Light Voxels with a Reflection Vector
Handmade Hero Day 500 - Saving HHAs Modified by the In-Game Editor
Handmade Hero Day 556 - Optimizing Depth Peeling and Multisample Resolves
Handmade Hero Day 525 - Cleaning Up Import Tag Grids