Handmade Hero Day 532 - Finishing HHT-Based Font Importing
Handmade Hero Day 530 - Writing Large PNGs and Supersampling Fonts
Handmade Hero Day 536 - Proper Variant Distributions and Issue Cleanup
Handmade Hero Day 535 - Minor Art Update, Reenabling Particles, Glove Fixes
Handmade Hero Day 531 - Parsing and Updating Font Metadata
Handmade Hero Day 534 - Heuristic Alpha Testing for Multi-Tile Import
Handmade Hero Day 544 - Caching Unpacked Entities Across Frames
Handmade Hero Day 539 - Capturing Source Information for Memory Allocations
Handmade Hero Day 577 - Adding Octahedral Light Atlases
Handmade Hero Day 570 - Distinguishing Between Lights and Occluders
Handmade Hero Day 526 - Single-Buffer Sound Streaming
Handmade Hero Day 555 - Looking for GPU Performance Issues
Handmade Hero Day 585 - Centralized Light Atlas Handling
Handmade Hero Day 545 - Adding Ground Cover
Handmade Hero Day 537 - Filling Areas Around Rooms
Handmade Hero Day 550 - SIMD Raycast Point and Normal Computations
Handmade Hero Day 561 - Sampling Light Voxels with a Reflection Vector
Handmade Hero Day 554 - Reducing GPU Memory Footprint
Handmade Hero Day 586 - Finishing Indirect Diffuse Sampling
Handmade Hero Day 571 - Adding a Light Hierarchy