Handmade Hero Day 532 - Finishing HHT-Based Font Importing
Handmade Hero Day 531 - Parsing and Updating Font Metadata
Handmade Hero Day 536 - Proper Variant Distributions and Issue Cleanup
Handmade Hero Day 544 - Caching Unpacked Entities Across Frames
Handmade Hero Day 534 - Heuristic Alpha Testing for Multi-Tile Import
Handmade Hero Day 535 - Minor Art Update, Reenabling Particles, Glove Fixes
Handmade Hero Day 577 - Adding Octahedral Light Atlases
Handmade Hero Day 588 - Aligning Light Voxels with the Camera
Handmade Hero Day 583 - Streamlining the New Lighting Pipeline
Handmade Hero Day 537 - Filling Areas Around Rooms
Handmade Hero Day 558 - Assigning Lighting Probe Slots
Handmade Hero Day 541 - Adding Call Sites to the Arena Display
Handmade Hero Chat 017 - Modern x64 Architectures and the Cache
Handmade Hero Day 586 - Finishing Indirect Diffuse Sampling
Handmade Hero Day 525 - Cleaning Up Import Tag Grids
Handmade Hero Day 582 - Converting Specular Maps to Diffuse
Handmade Hero Day 561 - Sampling Light Voxels with a Reflection Vector
Handmade Hero Day 516 - Rewriting HHTs
Handmade Hero Day 550 - SIMD Raycast Point and Normal Computations
The 10 Most Powerful Lasers (and Their Uses)😲.....🤔