Handmade Hero Day 528 - Writing HHTs from HHFont
Handmade Hero Day 529 - Debugging the PNG Writer
Handmade Hero Day 527 - Making a Stand-Alone Font Extractor
Handmade Hero Day 525 - Cleaning Up Import Tag Grids
Handmade Hero Day 522 - Solving for Sorting Displacement
Handmade Hero Day 477 - Changing to Single Dispatch Per Pass (Part 1)
Handmade Hero Day 512 - Updating Assets via HHT Files
Handmade Hero Day 474 - Removing the Transient State Concept
Handmade Hero Day 473 - Removing Screen Coordinates from the Render Group
Handmade Hero Day 480 - Debugging Large Texture Support
Handmade Hero Day 511 - Merging HHT Parsing into the Asset System
Handmade Hero Day 471 - Separating the Renderer Completely (Part 2)
Handmade Hero Day 437 - Switching to Precomputed Hemisphere Distributions
Handmade Hero Day 570 - Distinguishing Between Lights and Occluders
Handmade Hero Day 518 - Displaying Import Errors
Handmade Hero Day 534 - Heuristic Alpha Testing for Multi-Tile Import
Handmade Hero Day 521 - Debugging Missing Parent Pointers
Handmade Hero Day 506 - Improving Camera Motion
Handmade Hero Day 500 - Saving HHAs Modified by the In-Game Editor
Handmade Hero Day 519 - Brainstorming about Z Bias