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Скачать клипы Handmade Hero Day 528 ↓

Handmade Hero Day 528 - Writing HHTs from HHFont

Handmade Hero Day 528 - Writing HHTs from HHFont

Handmade Hero Day 529 - Debugging the PNG Writer

Handmade Hero Day 529 - Debugging the PNG Writer

Handmade Hero Day 527 - Making a Stand-Alone Font Extractor

Handmade Hero Day 527 - Making a Stand-Alone Font Extractor

Handmade Hero Day 525 - Cleaning Up Import Tag Grids

Handmade Hero Day 525 - Cleaning Up Import Tag Grids

Handmade Hero Day 522 - Solving for Sorting Displacement

Handmade Hero Day 522 - Solving for Sorting Displacement

Handmade Hero Day 477 - Changing to Single Dispatch Per Pass (Part 1)

Handmade Hero Day 477 - Changing to Single Dispatch Per Pass (Part 1)

Handmade Hero Day 512 - Updating Assets via HHT Files

Handmade Hero Day 512 - Updating Assets via HHT Files

Handmade Hero Day 474 - Removing the Transient State Concept

Handmade Hero Day 474 - Removing the Transient State Concept

Handmade Hero Day 473 - Removing Screen Coordinates from the Render Group

Handmade Hero Day 473 - Removing Screen Coordinates from the Render Group

Handmade Hero Day 480 - Debugging Large Texture Support

Handmade Hero Day 480 - Debugging Large Texture Support

Handmade Hero Day 511 - Merging HHT Parsing into the Asset System

Handmade Hero Day 511 - Merging HHT Parsing into the Asset System

Handmade Hero Day 471 - Separating the Renderer Completely (Part 2)

Handmade Hero Day 471 - Separating the Renderer Completely (Part 2)

Handmade Hero Day 437 - Switching to Precomputed Hemisphere Distributions

Handmade Hero Day 437 - Switching to Precomputed Hemisphere Distributions

Handmade Hero Day 570 - Distinguishing Between Lights and Occluders

Handmade Hero Day 570 - Distinguishing Between Lights and Occluders

Handmade Hero Day 518 - Displaying Import Errors

Handmade Hero Day 518 - Displaying Import Errors

Handmade Hero Day 534 - Heuristic Alpha Testing for Multi-Tile Import

Handmade Hero Day 534 - Heuristic Alpha Testing for Multi-Tile Import

Handmade Hero Day 521 - Debugging Missing Parent Pointers

Handmade Hero Day 521 - Debugging Missing Parent Pointers

Handmade Hero Day 506 - Improving Camera Motion

Handmade Hero Day 506 - Improving Camera Motion

Handmade Hero Day 500 - Saving HHAs Modified by the In-Game Editor

Handmade Hero Day 500 - Saving HHAs Modified by the In-Game Editor

Handmade Hero Day 519 - Brainstorming about Z Bias

Handmade Hero Day 519 - Brainstorming about Z Bias

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