Handmade Hero Day 526 - Single-Buffer Sound Streaming
Handmade Hero Day 527 - Making a Stand-Alone Font Extractor
Handmade Hero Day 577 - Adding Octahedral Light Atlases
Handmade Hero Day 533 - Importing Particles, Scenery, and Items
Handmade Hero Day 534 - Heuristic Alpha Testing for Multi-Tile Import
Handmade Hero Day 531 - Parsing and Updating Font Metadata
Handmade Hero Day 583 - Streamlining the New Lighting Pipeline
Handmade Hero Day 506 - Improving Camera Motion
Handmade Hero Day 659 - Immediate-mode Level Generation
Handmade Hero Day 446 - Generating Possible Room Volumes
Handmade Hero Day 544 - Caching Unpacked Entities Across Frames
Handmade Hero Day 565 - Reconstructing Multiple Lights
Handmade Hero Day 537 - Filling Areas Around Rooms
Handmade Hero Day 542 - Drawing Memory Occupancy Accurately
Handmade Hero Day 219 - Automatically Constructed Debug Hierarchies
Handmade Hero Day 557 - Basic Dynamic Quad Output Optimizations
Handmade Hero Day 512 - Updating Assets via HHT Files
Handmade Hero Day 500 - Saving HHAs Modified by the In-Game Editor
Handmade Hero Day 530 - Writing Large PNGs and Supersampling Fonts
Handmade Hero Day 520 - Solving for Debug Camera Parameters