Handmade Hero Day 526 - Single-Buffer Sound Streaming
Handmade Hero Day 527 - Making a Stand-Alone Font Extractor
Handmade Hero Day 525 - Cleaning Up Import Tag Grids
Handmade Hero Day 520 - Solving for Debug Camera Parameters
Handmade Hero Day 531 - Parsing and Updating Font Metadata
Handmade Hero Day 542 - Drawing Memory Occupancy Accurately
Handmade Hero Day 575 - Generalizing Code Reloading
Handmade Hero Day 535 - Minor Art Update, Reenabling Particles, Glove Fixes
Handmade Hero Day 446 - Generating Possible Room Volumes
Handmade Hero Day 565 - Reconstructing Multiple Lights
Handmade Hero Day 160 - Basic General Purpose Allocation
Handmade Hero Day 512 - Updating Assets via HHT Files
Handmade Hero Day 532 - Finishing HHT-Based Font Importing
Handmade Hero Day 560 - Querying Irradiance Directly from Voxels
Handmade Hero Day 583 - Streamlining the New Lighting Pipeline
Handmade Hero Day 557 - Basic Dynamic Quad Output Optimizations
Handmade Hero Day 534 - Heuristic Alpha Testing for Multi-Tile Import
Handmade Hero Day 579 - Debugging Octahedral Shading
Handmade Hero Day 533 - Importing Particles, Scenery, and Items
Handmade Hero Day 500 - Saving HHAs Modified by the In-Game Editor