Handmade Hero Day 520 - Solving for Debug Camera Parameters
Handmade Hero Day 523 - Introduction to Git
Handmade Hero Day 522 - Solving for Sorting Displacement
Handmade Hero Day 525 - Cleaning Up Import Tag Grids
Handmade Hero Day 519 - Brainstorming about Z Bias
Handmade Hero Day 517 - Inserting and Rewriting HHT Alignment Points
Handmade Hero Day 497 - Starting on Asset System Cleanup
Handmade Hero Day 585 - Centralized Light Atlas Handling
Handmade Hero Day 494 - Preparing Entity Pieces for Alignment Points
Handmade Hero Day 500 - Saving HHAs Modified by the In-Game Editor
Handmade Hero Day 530 - Writing Large PNGs and Supersampling Fonts
Handmade Hero Day 496 - Debugging Attachment Point Transforms
Handmade Hero Day 513 - Adding Raw Tokens and Alignment Point Parsing
Handmade Hero Day 499 - Unifying Debug and Editor Modes
Handmade Hero Day 524 - Integrating WAV Importing
Handmade Hero Day 515 - Debugging HHT to HHA Packing
Handmade Hero Day 551 - Computing Probe to Probe Transmission
Handmade Hero Day 583 - Streamlining the New Lighting Pipeline
Handmade Hero Day 552 - Generating Sampling Spheres into an INL
Handmade Hero Day 480 - Debugging Large Texture Support