Handmade Hero Day 517 - Inserting and Rewriting HHT Alignment Points
Handmade Hero Day 518 - Displaying Import Errors
Handmade Hero Day 516 - Rewriting HHTs
Handmade Hero Day 507 - LRU Texture Handle Reuse
Handmade Hero Day 510 - Making a Parser for HHTs
Handmade Hero Day 497 - Starting on Asset System Cleanup
Handmade Hero Day 545 - Adding Ground Cover
Handmade Hero Day 544 - Caching Unpacked Entities Across Frames
Handmade Hero Day 471 - Separating the Renderer Completely (Part 2)
Handmade Hero Day 511 - Merging HHT Parsing into the Asset System
Handmade Hero Day 525 - Cleaning Up Import Tag Grids
Handmade Hero Day 560 - Querying Irradiance Directly from Voxels
Handmade Hero Day 514 - Separating Image and Metadata Imports
Handmade Hero Day 557 - Basic Dynamic Quad Output Optimizations
Handmade Hero Day 520 - Solving for Debug Camera Parameters
Handmade Hero Day 505 - Placing Multiple Entities at a Time
Handmade Hero Day 499 - Unifying Debug and Editor Modes
Handmade Hero Day 556 - Optimizing Depth Peeling and Multisample Resolves
Handmade Hero Day 534 - Heuristic Alpha Testing for Multi-Tile Import
Handmade Hero Day 567 - Large to Small Voxel Transfer