Handmade Hero Day 517 - Inserting and Rewriting HHT Alignment Points
Handmade Hero Day 518 - Displaying Import Errors
Handmade Hero Day 542 - Drawing Memory Occupancy Accurately
Handmade Hero Day 513 - Adding Raw Tokens and Alignment Point Parsing
Handmade Hero Day 516 - Rewriting HHTs
Handmade Hero Day 587 - Optimizing the Specular to Diffuse Transform
Handmade Hero Day 535 - Minor Art Update, Reenabling Particles, Glove Fixes
Handmade Hero Day 507 - LRU Texture Handle Reuse
Handmade Hero Day 522 - Solving for Sorting Displacement
Handmade Hero Day 543 - Moving Unpacked Entities from the Sim Region to World
Handmade Hero Day 555 - Looking for GPU Performance Issues
Handmade Hero Day 559 - Experimenting with Fragment Light Sampling
Handmade Hero Day 582 - Converting Specular Maps to Diffuse
Handmade Hero Day 475 - Abstracting the Renderer Interface
Handmade Hero Day 586 - Finishing Indirect Diffuse Sampling
Handmade Hero Day 584 - Enabling Infinite-Bounce Lighting
Handmade Hero Day 510 - Making a Parser for HHTs
Handmade Hero Day 514 - Separating Image and Metadata Imports
Handmade Hero Day 544 - Caching Unpacked Entities Across Frames
Handmade Hero Day 521 - Debugging Missing Parent Pointers