Handmade Hero Day 516 - Rewriting HHTs
Handmade Hero Day 518 - Displaying Import Errors
Handmade Hero Day 517 - Inserting and Rewriting HHT Alignment Points
Handmade Hero Day 514 - Separating Image and Metadata Imports
Handmade Hero Day 515 - Debugging HHT to HHA Packing
Handmade Hero Day 522 - Solving for Sorting Displacement
Handmade Hero Day 525 - Cleaning Up Import Tag Grids
Handmade Hero Day 562 - Testing Voxel Light Sampling
Handmade Hero Day 545 - Adding Ground Cover
Handmade Hero Day 582 - Converting Specular Maps to Diffuse
Handmade Hero Day 521 - Debugging Missing Parent Pointers
Handmade Hero Day 497 - Starting on Asset System Cleanup
Handmade Hero Day 513 - Adding Raw Tokens and Alignment Point Parsing
Handmade Hero Day 499 - Unifying Debug and Editor Modes
Handmade Hero Day 509 - Creating Tags Files
Handmade Hero Day 559 - Experimenting with Fragment Light Sampling
Handmade Hero Day 561 - Sampling Light Voxels with a Reflection Vector
Handmade Hero Day 505 - Placing Multiple Entities at a Time
Handmade Hero Day 512 - Updating Assets via HHT Files
Handmade Hero Day 555 - Looking for GPU Performance Issues