Handmade Hero Day 516 - Rewriting HHTs
Handmade Hero Day 518 - Displaying Import Errors
Handmade Hero Day 522 - Solving for Sorting Displacement
Handmade Hero Day 515 - Debugging HHT to HHA Packing
Handmade Hero Day 514 - Separating Image and Metadata Imports
Handmade Hero Day 564 - Improving Trilinear Sampling Results
Handmade Hero Day 513 - Adding Raw Tokens and Alignment Point Parsing
Handmade Hero Day 519 - Brainstorming about Z Bias
Handmade Hero Day 562 - Testing Voxel Light Sampling
Handmade Hero Day 560 - Querying Irradiance Directly from Voxels
Handmade Hero Day 503 - Constructing a Camera Easing Function
Handmade Hero Day 509 - Creating Tags Files
Handmade Hero Day 470 - Separating the Renderer Completely (Part 1)
Handmade Hero Day 517 - Inserting and Rewriting HHT Alignment Points
Handmade Hero Day 507 - LRU Texture Handle Reuse
Handmade Hero Day 527 - Making a Stand-Alone Font Extractor
Handmade Hero Day 533 - Importing Particles, Scenery, and Items
Handmade Hero Day 525 - Cleaning Up Import Tag Grids
Handmade Hero Day 501 - Importing Orphans
Handmade Hero Day 484 - Debugging Multi-tile Import