Handmade Hero Day 515 - Debugging HHT to HHA Packing
Handmade Hero Day 514 - Separating Image and Metadata Imports
Handmade Hero Day 516 - Rewriting HHTs
Handmade Hero Day 532 - Finishing HHT-Based Font Importing
Handmade Hero Day 518 - Displaying Import Errors
Handmade Hero Day 157 - Introduction to General Purpose Allocation
Handmade Hero Day 545 - Adding Ground Cover
Handmade Hero Day 508 - Fixing the Remaining GitHub Issues
Handmade Hero Day 510 - Making a Parser for HHTs
Handmade Hero Day 500 - Saving HHAs Modified by the In-Game Editor
Handmade Hero Day 531 - Parsing and Updating Font Metadata
Handmade Hero Day 517 - Inserting and Rewriting HHT Alignment Points
Handmade Hero Day 511 - Merging HHT Parsing into the Asset System
Handmade Hero Day 588 - Aligning Light Voxels with the Camera
Handmade Hero Day 568 - Debugging the Raycaster
Handmade Hero Day 497 - Starting on Asset System Cleanup
Handmade Hero Day 507 - LRU Texture Handle Reuse
Handmade Hero Day 525 - Cleaning Up Import Tag Grids
Handmade Hero Day 554 - Reducing GPU Memory Footprint
Handmade Hero Day 499 - Unifying Debug and Editor Modes