Handmade Hero Day 514 - Separating Image and Metadata Imports
Handmade Hero Day 515 - Debugging HHT to HHA Packing
Handmade Hero Day 462 - Extracting Asset Tiles from Gridded PNGs
Handmade Hero Day 516 - Rewriting HHTs
Handmade Hero Day 509 - Creating Tags Files
Handmade Hero Day 513 - Adding Raw Tokens and Alignment Point Parsing
Handmade Hero Day 512 - Updating Assets via HHT Files
Handmade Hero Day 500 - Saving HHAs Modified by the In-Game Editor
Handmade Hero Day 497 - Starting on Asset System Cleanup
Handmade Hero Day 507 - LRU Texture Handle Reuse
Handmade Hero Day 518 - Displaying Import Errors
Handmade Hero Day 501 - Importing Orphans
Handmade Hero Day 541 - Adding Call Sites to the Arena Display
Handmade Hero Day 517 - Inserting and Rewriting HHT Alignment Points
Handmade Hero Day 525 - Cleaning Up Import Tag Grids
Handmade Hero Day 481 - Encoding Cube UVs
Handmade Hero Day 520 - Solving for Debug Camera Parameters
Handmade Hero Day 535 - Minor Art Update, Reenabling Particles, Glove Fixes
Handmade Hero Day 534 - Heuristic Alpha Testing for Multi-Tile Import
Handmade Hero Day 464 - Applying Asset Types and Tags to Imported PNGs