Handmade Hero Day 512 - Updating Assets via HHT Files
Handmade Hero Day 513 - Adding Raw Tokens and Alignment Point Parsing
Handmade Hero Day 511 - Merging HHT Parsing into the Asset System
Handmade Hero Day 514 - Separating Image and Metadata Imports
Handmade Hero Day 525 - Cleaning Up Import Tag Grids
Handmade Hero Day 527 - Making a Stand-Alone Font Extractor
Handmade Hero Day 500 - Saving HHAs Modified by the In-Game Editor
Handmade Hero Day 568 - Debugging the Raycaster
Handmade Hero Day 542 - Drawing Memory Occupancy Accurately
Handmade Hero Day 508 - Fixing the Remaining GitHub Issues
Handmade Hero Day 499 - Unifying Debug and Editor Modes
Handmade Hero Day 507 - LRU Texture Handle Reuse
Handmade Hero Day 567 - Large to Small Voxel Transfer
Handmade Hero Day 562 - Testing Voxel Light Sampling
Handmade Hero Day 520 - Solving for Debug Camera Parameters
Handmade Hero Day 518 - Displaying Import Errors
Handmade Hero Day 516 - Rewriting HHTs
Handmade Hero Day 544 - Caching Unpacked Entities Across Frames
Handmade Hero Day 510 - Making a Parser for HHTs
Handmade Hero Day 517 - Inserting and Rewriting HHT Alignment Points