Handmade Hero Day 511 - Merging HHT Parsing into the Asset System
Handmade Hero Day 512 - Updating Assets via HHT Files
Handmade Hero Day 518 - Displaying Import Errors
Handmade Hero Day 510 - Making a Parser for HHTs
Handmade Hero Day 525 - Cleaning Up Import Tag Grids
Handmade Hero Day 513 - Adding Raw Tokens and Alignment Point Parsing
Handmade Hero Day 522 - Solving for Sorting Displacement
Handmade Hero Day 535 - Minor Art Update, Reenabling Particles, Glove Fixes
Handmade Hero Day 515 - Debugging HHT to HHA Packing
Handmade Hero Day 485 - Adding Entity Placement to the World Generator
Handmade Hero Day 521 - Debugging Missing Parent Pointers
Handmade Hero Day 179 - Tracking Debug Information Over Time
Handmade Hero Day 536 - Proper Variant Distributions and Issue Cleanup
Handmade Hero Day 534 - Heuristic Alpha Testing for Multi-Tile Import
Handmade Hero Day 517 - Inserting and Rewriting HHT Alignment Points
Handmade Hero Day 505 - Placing Multiple Entities at a Time
Handmade Hero Day 493 - Cleaning Up the Editor UI Layout
Handmade Hero Day 494 - Preparing Entity Pieces for Alignment Points
Handmade Hero Day 499 - Unifying Debug and Editor Modes
Handmade Hero Day 556 - Optimizing Depth Peeling and Multisample Resolves