Handmade Hero Day 508 - Fixing the Remaining GitHub Issues
Handmade Hero Day 507 - LRU Texture Handle Reuse
Handmade Hero Day 576 - Octahedral Encoding
Handmade Hero Day 511 - Merging HHT Parsing into the Asset System
Handmade Hero Day 501 - Importing Orphans
Handmade Hero Day 499 - Unifying Debug and Editor Modes
Handmade Hero Day 510 - Making a Parser for HHTs
Handmade Hero Day 513 - Adding Raw Tokens and Alignment Point Parsing
Handmade Hero Day 514 - Separating Image and Metadata Imports
Handmade Hero Day 503 - Constructing a Camera Easing Function
Handmade Hero Day 522 - Solving for Sorting Displacement
Handmade Hero Day 532 - Finishing HHT-Based Font Importing
Handmade Hero Day 512 - Updating Assets via HHT Files
Handmade Hero Day 520 - Solving for Debug Camera Parameters
Handmade Hero Day 527 - Making a Stand-Alone Font Extractor
Handmade Hero Day 506 - Improving Camera Motion
Handmade Hero Day 505 - Placing Multiple Entities at a Time
Handmade Hero Day 536 - Proper Variant Distributions and Issue Cleanup
Handmade Hero Day 565 - Reconstructing Multiple Lights
Handmade Hero Day 497 - Starting on Asset System Cleanup