Handmade Hero Day 507 - LRU Texture Handle Reuse
Handmade Hero Day 508 - Fixing the Remaining GitHub Issues
Handmade Hero Day 509 - Creating Tags Files
Handmade Hero Day 579 - Debugging Octahedral Shading
Handmade Hero Day 554 - Reducing GPU Memory Footprint
Handmade Hero Day 511 - Merging HHT Parsing into the Asset System
Handmade Hero Day 512 - Updating Assets via HHT Files
Handmade Hero Day 525 - Cleaning Up Import Tag Grids
Handmade Hero Day 499 - Unifying Debug and Editor Modes
Handmade Hero Day 520 - Solving for Debug Camera Parameters
Handmade Hero Day 561 - Sampling Light Voxels with a Reflection Vector
Handmade Hero Day 506 - Improving Camera Motion
Handmade Hero Day 503 - Constructing a Camera Easing Function
Handmade Hero Day 510 - Making a Parser for HHTs
Handmade Hero Day 513 - Adding Raw Tokens and Alignment Point Parsing
Handmade Hero Day 518 - Displaying Import Errors
Handmade Hero Day 514 - Separating Image and Metadata Imports
Handmade Hero Day 500 - Saving HHAs Modified by the In-Game Editor
Handmade Hero Day 494 - Preparing Entity Pieces for Alignment Points
Handmade Hero Day 484 - Debugging Multi-tile Import