Handmade Hero Day 506 - Improving Camera Motion
Handmade Hero Day 498 - Finishing Asset System Cleanup
Handmade Hero Day 520 - Solving for Debug Camera Parameters
Handmade Hero Day 505 - Placing Multiple Entities at a Time
Handmade Hero Day 511 - Merging HHT Parsing into the Asset System
Handmade Hero Day 508 - Fixing the Remaining GitHub Issues
Handmade Hero Day 554 - Reducing GPU Memory Footprint
Handmade Hero Day 499 - Unifying Debug and Editor Modes
Handmade Hero Day 527 - Making a Stand-Alone Font Extractor
Handmade Hero Day 509 - Creating Tags Files
Handmade Hero Day 514 - Separating Image and Metadata Imports
Handmade Hero Day 512 - Updating Assets via HHT Files
Handmade Hero Day 497 - Starting on Asset System Cleanup
Handmade Hero Day 580 - Investigating Octahedral Interpolation
Handmade Hero Day 501 - Importing Orphans
Handmade Hero Day 551 - Computing Probe to Probe Transmission
Handmade Hero Day 535 - Minor Art Update, Reenabling Particles, Glove Fixes
Handmade Hero Day 582 - Converting Specular Maps to Diffuse
Handmade Hero Day 485 - Adding Entity Placement to the World Generator
Handmade Hero Day 484 - Debugging Multi-tile Import