Handmade Hero Day 505 - Placing Multiple Entities at a Time
Handmade Hero Day 501 - Importing Orphans
Handmade Hero Day 510 - Making a Parser for HHTs
Handmade Hero Day 580 - Investigating Octahedral Interpolation
Handmade Hero Day 520 - Solving for Debug Camera Parameters
Handmade Hero Day 506 - Improving Camera Motion
Handmade Hero Day 577 - Adding Octahedral Light Atlases
Handmade Hero Day 400 - Adding an Ambient Occlusion Pass
Handmade Hero Day 514 - Separating Image and Metadata Imports
Handmade Hero Day 481 - Encoding Cube UVs
Handmade Hero Day 497 - Starting on Asset System Cleanup
Handmade Hero Day 300 - Changing from Sort Keys to Sort Rules
Handmade Hero Day 527 - Making a Stand-Alone Font Extractor
Handmade Hero Day 546 - GPU MIP Mapping
Handmade Hero Day 551 - Computing Probe to Probe Transmission
Handmade Hero Day 494 - Preparing Entity Pieces for Alignment Points
Handmade Hero Day 615 - Optimized Grid Step Selection
Handmade Hero Day 478 - Changing to Single Dispatch Per Pass (Part 2)
Handmade Hero Day 511 - Merging HHT Parsing into the Asset System
Handmade Hero Day 545 - Adding Ground Cover