Handmade Hero Day 501 - Importing Orphans
Handmade Hero Day 500 - Saving HHAs Modified by the In-Game Editor
Handmade Hero Day 499 - Unifying Debug and Editor Modes
Handmade Hero Day 509 - Creating Tags Files
Handmade Hero Day 494 - Preparing Entity Pieces for Alignment Points
Handmade Hero Day 508 - Fixing the Remaining GitHub Issues
Handmade Hero Day 506 - Improving Camera Motion
Handmade Hero Day 507 - LRU Texture Handle Reuse
Handmade Hero Day 520 - Solving for Debug Camera Parameters
Handmade Hero Day 514 - Separating Image and Metadata Imports
Handmade Hero Day 511 - Merging HHT Parsing into the Asset System
Handmade Hero Day 300 - Changing from Sort Keys to Sort Rules
Handmade Hero Day 516 - Rewriting HHTs
Handmade Hero Day 489 - Implementing Undo and Redo
Handmade Hero Day 492 - Adding More Editor Interactions
Handmade Hero Day 505 - Placing Multiple Entities at a Time
Handmade Hero Day 583 - Streamlining the New Lighting Pipeline
Handmade Hero Day 567 - Large to Small Voxel Transfer
Handmade Hero Day 116 - Converting Math Operations to SIMD
Handmade Hero Day 554 - Reducing GPU Memory Footprint