Handmade Hero Day 497 - Starting on Asset System Cleanup
Handmade Hero Day 503 - Constructing a Camera Easing Function
Handmade Hero Day 576 - Octahedral Encoding
Handmade Hero Day 557 - Basic Dynamic Quad Output Optimizations
Handmade Hero Day 500 - Saving HHAs Modified by the In-Game Editor
Handmade Hero Day 577 - Adding Octahedral Light Atlases
Handmade Hero Day 508 - Fixing the Remaining GitHub Issues
Handmade Hero Day 505 - Placing Multiple Entities at a Time
Handmade Hero Day 501 - Importing Orphans
Handmade Hero Day 494 - Preparing Entity Pieces for Alignment Points
Handmade Hero Day 484 - Debugging Multi-tile Import
Handmade Hero Day 489 - Implementing Undo and Redo
Handmade Hero Day 507 - LRU Texture Handle Reuse
Handmade Hero Day 476 - Providing Convenient Camera Controls
Handmade Hero Day 495 - Improving the Alignment Editing UI
Handmade Hero Day 506 - Improving Camera Motion
Handmade Hero Day 580 - Investigating Octahedral Interpolation
Handmade Hero Day 511 - Merging HHT Parsing into the Asset System
Handmade Hero Day 492 - Adding More Editor Interactions
Handmade Hero Day 518 - Displaying Import Errors