Handmade Hero Day 497 - Starting on Asset System Cleanup
Handmade Hero Day 499 - Unifying Debug and Editor Modes
Handmade Hero Day 582 - Converting Specular Maps to Diffuse
Handmade Hero Day 494 - Preparing Entity Pieces for Alignment Points
Handmade Hero Day 495 - Improving the Alignment Editing UI
The EXACT BLUEPRINT to $70K/MO as a Woodworker
Handmade Hero Day 474 - Removing the Transient State Concept
Handmade Hero Day 493 - Cleaning Up the Editor UI Layout
Handmade Hero Day 503 - Constructing a Camera Easing Function
Handmade Hero Day 562 - Testing Voxel Light Sampling
Handmade Hero Day 478 - Changing to Single Dispatch Per Pass (Part 2)
Handmade Hero Day 522 - Solving for Sorting Displacement
Handmade Hero Day 559 - Experimenting with Fragment Light Sampling
Handmade Hero Day 577 - Adding Octahedral Light Atlases
Handmade Hero Day 500 - Saving HHAs Modified by the In-Game Editor
Handmade Hero Day 527 - Making a Stand-Alone Font Extractor
Handmade Hero Day 517 - Inserting and Rewriting HHT Alignment Points
Handmade Hero Day 570 - Distinguishing Between Lights and Occluders
Handmade Hero Day 481 - Encoding Cube UVs
Handmade Hero Day 509 - Creating Tags Files