Handmade Hero Day 496 - Debugging Attachment Point Transforms
Handmade Hero Day 497 - Starting on Asset System Cleanup
Handmade Hero Day 495 - Improving the Alignment Editing UI
Handmade Hero Day 498 - Finishing Asset System Cleanup
Handmade Hero Day 499 - Unifying Debug and Editor Modes
Handmade Hero Day 477 - Changing to Single Dispatch Per Pass (Part 1)
Handmade Hero Day 582 - Converting Specular Maps to Diffuse
Handmade Hero Day 522 - Solving for Sorting Displacement
Handmade Hero Day 503 - Constructing a Camera Easing Function
Handmade Hero Day 494 - Preparing Entity Pieces for Alignment Points
Handmade Hero Day 491 - Debugging the Basic Editor UI
Handmade Hero Day 493 - Cleaning Up the Editor UI Layout
Handmade Hero Day 478 - Changing to Single Dispatch Per Pass (Part 2)
Handmade Hero Day 490 - Merging Debug and Developer UI
Handmade Hero Day 507 - LRU Texture Handle Reuse
Handmade Hero Day 579 - Debugging Octahedral Shading
Handmade Hero Day 557 - Basic Dynamic Quad Output Optimizations
Handmade Hero Day 511 - Merging HHT Parsing into the Asset System
Handmade Hero Day 518 - Displaying Import Errors
Handmade Hero Day 508 - Fixing the Remaining GitHub Issues