Handmade Hero Day 487 - Hit-Testing Boxes in 3D
Handmade Hero Day 488 - Adding an In-Game Editor
Handmade Hero Day 489 - Implementing Undo and Redo
Handmade Hero Day 459 - Partitioning the PNG Reader for Integration
Handmade Hero Day 481 - Encoding Cube UVs
Handmade Hero Day 484 - Debugging Multi-tile Import
Handmade Hero Day 486 - Adding Multiple Alignment Points
Handmade Hero Day 445 - Cleaning Up Entity Creation
Handmade Hero Day 294 - Adding the Glove
Handmade Hero Day 509 - Creating Tags Files
Handmade Hero Day 452 - Improving Camera Placement and Room Alignment
Handmade Hero Day 652 - Stochastic Ray Origins
Handmade Hero Day 465 - Updating HHAs from V0 to V1
Handmade Hero Day 494 - Preparing Entity Pieces for Alignment Points
Handmade Hero Day 476 - Providing Convenient Camera Controls
Handmade Hero Day 200 - Debug Element Layout
Handmade Hero Day 485 - Adding Entity Placement to the World Generator
Handmade Hero Day 466 - Loading and Displaying HHA Files as Text
Handmade Hero Day 448 - Explicitly Placed Room Connections
Spearfishing in nordic lake, in Finland