Handmade Hero Day 484 - Debugging Multi-tile Import
Handmade Hero Day 485 - Adding Entity Placement to the World Generator
Handmade Hero Day 503 - Constructing a Camera Easing Function
Handmade Hero Day 497 - Starting on Asset System Cleanup
Handmade Hero Day 481 - Encoding Cube UVs
Handmade Hero Day 488 - Adding an In-Game Editor
Handmade Hero Day 478 - Changing to Single Dispatch Per Pass (Part 2)
Handmade Hero Day 489 - Implementing Undo and Redo
Handmade Hero Day 476 - Providing Convenient Camera Controls
Handmade Hero Day 459 - Partitioning the PNG Reader for Integration
Handmade Hero Day 494 - Preparing Entity Pieces for Alignment Points
Handmade Hero Day 482 - Associating Tags with PNGs
Handmade Hero Day 486 - Adding Multiple Alignment Points
Handmade Hero Day 472 - Making a Simple Scene with the Separated Renderer
Handmade Hero Day 071 - Converting to Full 3D Positioning
Handmade Hero Day 530 - Writing Large PNGs and Supersampling Fonts
Handmade Hero Day 471 - Separating the Renderer Completely (Part 2)
Handmade Hero Day 467 - Updating the Game to HHA Version 1
Handmade Hero Day 506 - Improving Camera Motion
Handmade Hero Day 527 - Making a Stand-Alone Font Extractor