Handmade Hero Day 469 - Downsampling Imported Assets
Handmade Hero Day 468 - Handling Annotation Data During Import
Handmade Hero Day 476 - Providing Convenient Camera Controls
Handmade Hero Day 467 - Updating the Game to HHA Version 1
Handmade Hero Day 458 - Debugging the PNG Reader
Handmade Hero Day 533 - Importing Particles, Scenery, and Items
Handmade Hero Day 546 - GPU MIP Mapping
Handmade Hero Day 471 - Separating the Renderer Completely (Part 2)
Handmade Hero Day 445 - Cleaning Up Entity Creation
Handmade Hero Day 461 - Checking for File Date Changes
Handmade Hero Day 450 - Supporting All Room Connection Directions
Handmade Hero Day 429 - Multiresolution Light Sampling
Handmade Hero Day 463 - Preparing HHAs for Rewriting
Handmade Hero Day 465 - Updating HHAs from V0 to V1
Handmade Hero Day 464 - Applying Asset Types and Tags to Imported PNGs
Handmade Hero Day 466 - Loading and Displaying HHA Files as Text
Handmade Hero Day 449 - Preventing Overlapping Rooms
Handmade Hero Day 448 - Explicitly Placed Room Connections
Handmade Hero Day 456 - Decoding PNG Length and Distance Extra Bits
Handmade Hero Day 447 - Placing Adjacent Rooms