Handmade Hero Day 468 - Handling Annotation Data During Import
Handmade Hero Day 469 - Downsampling Imported Assets
Handmade Hero Day 467 - Updating the Game to HHA Version 1
Handmade Hero Day 466 - Loading and Displaying HHA Files as Text
Handmade Hero Day 470 - Separating the Renderer Completely (Part 1)
Handmade Hero Day 463 - Preparing HHAs for Rewriting
Handmade Hero Day 461 - Checking for File Date Changes
Handmade Hero Day 403 - Off-line Lighting and Per-vertex Reflectors
Handmade Hero Day 465 - Updating HHAs from V0 to V1
Handmade Hero Day 448 - Explicitly Placed Room Connections
Handmade Hero Day 442 - Getting NSight Working
Handmade Hero Day 443 - Updating the Player Movement Code
Handmade Hero Day 429 - Multiresolution Light Sampling
Handmade Hero Day 457 - Implementing PNG Reconstruction Filters
Handmade Hero Day 427 - Debugging Lighting Flicker
Handmade Hero Day 391 - Planning Better Lighting
Handmade Hero Day 110 - Unprojecting Screen Boundaries
Handmade Hero Day 464 - Applying Asset Types and Tags to Imported PNGs
Handmade Hero Day 451 - Updating Unproject
Handmade Hero Day 439 - Testing Better Entropy