Handmade Hero Day 466 - Loading and Displaying HHA Files as Text
Handmade Hero Day 465 - Updating HHAs from V0 to V1
Handmade Hero Day 467 - Updating the Game to HHA Version 1
Handmade Hero Day 462 - Extracting Asset Tiles from Gridded PNGs
Handmade Hero Day 461 - Checking for File Date Changes
Handmade Hero Day 469 - Downsampling Imported Assets
Handmade Hero Day 453 - Parsing PNG Headers
Handmade Hero Day 348 - Debugging Cutscene Z and Traversable Creation
Handmade Hero Day 459 - Partitioning the PNG Reader for Integration
Handmade Hero Day 464 - Applying Asset Types and Tags to Imported PNGs
Handmade Hero Day 445 - Cleaning Up Entity Creation
Handmade Hero Day 463 - Preparing HHAs for Rewriting
Handmade Hero Day 460 - Providing Platform File Information to the Game
Handmade Hero Day 468 - Handling Annotation Data During Import
Handmade Hero Day 446 - Generating Possible Room Volumes
Handmade Hero Day 443 - Updating the Player Movement Code
Handmade Hero Day 475 - Abstracting the Renderer Interface
Handmade Hero Day 452 - Improving Camera Placement and Room Alignment
Handmade Hero Day 486 - Adding Multiple Alignment Points
Handmade Hero Day 447 - Placing Adjacent Rooms