Handmade Hero Day 465 - Updating HHAs from V0 to V1
Handmade Hero Day 466 - Loading and Displaying HHA Files as Text
Handmade Hero Day 467 - Updating the Game to HHA Version 1
Handmade Hero Day 463 - Preparing HHAs for Rewriting
Handmade Hero Day 464 - Applying Asset Types and Tags to Imported PNGs
Handmade Hero Day 462 - Extracting Asset Tiles from Gridded PNGs
Handmade Hero Day 480 - Debugging Large Texture Support
Handmade Hero Day 470 - Separating the Renderer Completely (Part 1)
Handmade Hero Day 477 - Changing to Single Dispatch Per Pass (Part 1)
Handmade Hero Day 461 - Checking for File Date Changes
Handmade Hero Day 479 - Large Texture Support
Handmade Hero Day 469 - Downsampling Imported Assets
Handmade Hero Day 457 - Implementing PNG Reconstruction Filters
Handmade Hero Day 392 - Creating Lighting Textures
Handmade Hero Day 484 - Debugging Multi-tile Import
Handmade Hero Day 458 - Debugging the PNG Reader
Handmade Hero Day 459 - Partitioning the PNG Reader for Integration
Handmade Hero Day 460 - Providing Platform File Information to the Game
Handmade Hero Day 442 - Getting NSight Working
Handmade Hero Day 445 - Cleaning Up Entity Creation