Handmade Hero Day 465 - Updating HHAs from V0 to V1
Handmade Hero Day 466 - Loading and Displaying HHA Files as Text
Handmade Hero Day 464 - Applying Asset Types and Tags to Imported PNGs
Handmade Hero Day 470 - Separating the Renderer Completely (Part 1)
Handmade Hero Day 459 - Partitioning the PNG Reader for Integration
Handmade Hero Day 467 - Updating the Game to HHA Version 1
Handmade Hero Day 463 - Preparing HHAs for Rewriting
Handmade Hero Day 468 - Handling Annotation Data During Import
Handmade Hero Day 462 - Extracting Asset Tiles from Gridded PNGs
Handmade Hero Day 460 - Providing Platform File Information to the Game
Handmade Hero Day 461 - Checking for File Date Changes
Handmade Hero Day 469 - Downsampling Imported Assets
Handmade Hero Day 481 - Encoding Cube UVs
Handmade Hero Day 405 - Crashing the Stream with a Fragment Shader
Handmade Hero Day 442 - Getting NSight Working
Handmade Hero Day 486 - Adding Multiple Alignment Points
Handmade Hero Day 450 - Supporting All Room Connection Directions
Handmade Hero Day 487 - Hit-Testing Boxes in 3D
Handmade Hero Day 475 - Abstracting the Renderer Interface
Handmade Hero Day 482 - Associating Tags with PNGs