Handmade Hero Day 464 - Applying Asset Types and Tags to Imported PNGs
Handmade Hero Day 463 - Preparing HHAs for Rewriting
Handmade Hero Day 466 - Loading and Displaying HHA Files as Text
Handmade Hero Day 467 - Updating the Game to HHA Version 1
Handmade Hero Day 435 - Removing the CRT from the Win32 Loader
Handmade Hero Day 453 - Parsing PNG Headers
Handmade Hero Day 443 - Updating the Player Movement Code
Handmade Hero Day 458 - Debugging the PNG Reader
Handmade Hero Day 469 - Downsampling Imported Assets
Handmade Hero Day 459 - Partitioning the PNG Reader for Integration
Handmade Hero Day 462 - Extracting Asset Tiles from Gridded PNGs
Handmade Hero Day 468 - Handling Annotation Data During Import
Handmade Hero Day 461 - Checking for File Date Changes
Handmade Hero Day 446 - Generating Possible Room Volumes
Handmade Hero Day 456 - Decoding PNG Length and Distance Extra Bits
Handmade Hero Day 450 - Supporting All Room Connection Directions
Handmade Hero Day 445 - Cleaning Up Entity Creation
Handmade Hero Day 482 - Associating Tags with PNGs
Handmade Hero Day 425 - Entity-based Lighting Storage
Handmade Hero Day 429 - Multiresolution Light Sampling